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  1. ejronin

    Battle System Ultima Drive(in development)

    Visually, I think it's a great starting point. I can definitely see a Square-Enix influence in both layout and design. I like the direction and as I said, the execution thus far shows dedication and thought prior to acting on the idea - but it feels a little busy for how light it actually...
  2. ejronin

    Hi there

    Hm, that's an astute observation. Many games have reverted back to old control mechanics for challenge in lieu of classic theory - and I'm not sure how I personally feel about it as I've become accustomed to a more fluid control over the...decades... But I do appreciate the approach studios have...
  3. ejronin

    Hi there

    Well, I was about to reply to the OP and ask if you played CGA, EGA, or VGA titles to start but then you went and made me feel old by stating Xenosaga as 'old school.' I bought that when it came out in 2002... I was 23. I had hoped it was more in-line with it's namesake, Xenogears, but it...
  4. ejronin

    ""Noob Alert""

    Greetings Eddie. With what I've picked up in RPG Maker over the past couple of weeks, I'm sure you'll be able to allocate the resources which fulfill the mixture of game elements you're hoping for. As Minister Jay stated above, RPG Maker is more than just for RPGs, but that is the core design...
  5. ejronin

    How do you structure your game making?

    I can't support and applaud that advice enough! Though I haven't ever completed a game and am a "noob," I've lead many projects in my life personally and professionally to understand the basic tenants of any successful project is lead by purpose. In a game, your story defines every aspect of...
  6. ejronin

    Crowdsourcing Site specifically for game developers?

    It's a flooded and tainted market at the moment. Not only is Kickstarter gaining bad rep for devs that backout and take longer than expected, but other sites like Desura folded because currently Steam is about the most accessible and most notable site because of Green Light and Workshop. Aside...
  7. ejronin

    [UPDATED]Battle system MIX (RAnDrive)

    Youre very welcome. I hope it helps. OSD = On screen display
  8. ejronin

    [UPDATED]Battle system MIX (RAnDrive)

    That's one I did t see and it seems more fluid than the original. I really don't have anything to remark about it other than it seems to fit the game you've used. I would probably reduce the top screen chacter chatter and move it to be a text update to compliment the visual cues. It's a...
  9. ejronin

    [UPDATED]Battle system MIX (RAnDrive)

    Hm. Well, do you have a link to the updated presentation so I can give an equally updated and more refined response to your query?
  10. ejronin

    Max-min Intro scene for demos

    I'm reminded of the title Wild Arms. The intro was playable and about 30 minutes. It served as a character introduction, familiarizing players with the controls and special abilities for each while systematically giving purpose their meeting and personal agenda. It was well done in its time and...
  11. ejronin

    [UPDATED]Battle system MIX (RAnDrive)

    The system depends heavily on the over mechanic of battle. If your game requires a strategic approach wherein the player preloads commands ala Argarest War, it works but honestly it's still a bit busy. If you're going for more of a tactics style mechanic ala Disgea then it makes sense and falls...
  12. ejronin

    Tell me Anything!

    Tell you anything? That's risky, friend. about 8 years ago, on a bet I drank a cup of water people had used to put out their cigarettes all night. Music was loud, police came to tell us to turn it down right as I was about to drink it. Onlookers told the police what was about to go down. They...
  13. ejronin

    The Worst Idea Possible?

    I'd call it, "Call of the Willie Wonka Leisure Suit Theft Auto SimCity." You play 'The Don' in a toupee that he thinks adds 'sexy points' as he navigates a political minefield through first person view. Players will enjoy a narrow field of view and color pallets. Players can be Orange, Ash...
  14. ejronin

    Forum Character/Pet & Currency System?

    I'm not staff or a team member, but as a visitor I feel it's actually gimmicky. I draw this line of separation between work and play, and though time spent here over the past few days is enjoyable I feel this kind of move would be overdoing it. From experience running my own site (WordPress...
  15. ejronin

    What's in a name? (Character names, that is)

    Typically, character names are something I consider last and try to use familiar names players can associate with some thought. I keep them simple. As with movies and most approachable books, character names feel sophomoric to me if they're outside the scope of general content. For example, Han...
  16. ejronin

    Morals are evidenced by the courage ethics lack; what is the quality of your intent?

    Morals are evidenced by the courage ethics lack; what is the quality of your intent?
  17. ejronin

    Apply to be apart of the Resource Team!

    I sent a convo to the writing team lead, or she who seems most appropriate as filling the role. If there was a different / additional individual... Then I can additionally apply with them. Thanks.
  18. ejronin

    How does gender affect character entirely?

    Gender, IMO, is a device often used improperly. For me, it works best in a story where emotion is a key element whether it's something in a spectrum of passion or explores the psychology of gender roles beyond the socially superficial statements. I think as an option s with equal player stats...
  19. ejronin

    What are your favorite Original character and place names (AND WHY)?

    The first game I tried to develop, my main character was named, Rent. I used this as the charter name and the game title (which I plan to restart) because of the meaning in context to the game. Rent, is the past participle of 'rend,' or to tear apart. The entire idea was the character and...
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