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  1. Companion Wulf

    Beta-testing a new Maker. More details when I can give them. Meantime, back to work tonight! Ugh!

    Beta-testing a new Maker. More details when I can give them. Meantime, back to work tonight! Ugh!
  2. Companion Wulf

    How do you like RMMV.co and what direction would you like us to go?

    Awesome! If it was there before for some reason it didn't work for me (maybe a mistype). Anyway, good to know!
  3. Companion Wulf

    How do you like RMMV.co and what direction would you like us to go?

    How about support for Soundcloud the same way video media is supported? I notice a number of musicians on here refer to Soundcloud, so songs can be previewed first. I don't have problems with the smileys themselves, just finding the right one. Ok, so they're words in brackets mostly, but I'm...
  4. Companion Wulf

    Introduction: Writer-Type Person

    Hello, @SepulcherGeist, and welcome to the forums. You'll find plenty of resources here to aid in your game creation, as well as whatever help you need to fulfill it. I know several authors who are doing the same as you. They're enjoying the experience of translating their works into a game...
  5. Companion Wulf

    Social Media Buttons Plugin

    Thank you, Soul. :D I'm planning on adding a few more social media buttons and options to them, plus a more dynamic layout for the disabled ones, before Version 2.0 (Final) is released.
  6. Companion Wulf

    How do you like RMMV.co and what direction would you like us to go?

    Totally love it! The banner is bold, but not brash! And little did I expect that one of my plugins would be featured! Sweet! (joyful) Been thinking about this and, while I rarely actually use smileys (except maybe the textual ones I'm used to), when necessity calls that an appropriate emotion...
  7. Companion Wulf

    Killer Gin 0.9.9 (Master Particle Edition), RPG with dating and farming!!

    VERY nice, evocative trailer! I've been steadily going through a few other demos, one by one, and it looks like I need to update yours as well!
  8. Companion Wulf

    Social Media Buttons Plugin

    You're welcome. :) If you have any other problems, I'll do my best to resolve them (or someone else may be able to in my stead).
  9. Companion Wulf

    How do you like RMMV.co and what direction would you like us to go?

    The Resources section could probably do with a base template so that it's easier to read and know a bit more detail (as @hbn stated). The template could be mandatory, but make it easily editable so the irrelevant sections for that particular resource can be removed. Essential parts are title...
  10. Companion Wulf

    Social Media Buttons Plugin

    Hi Redacted. This video will help. It's the same thing. When you open the ZIP file, either extract the CW_SocialMediaButtons.js file into a temporary folder and copy it into the plugins folder (as shown in the video) or directly into the js/plugins folder of your project. When you open the...
  11. Companion Wulf

    Oh well, back to work Tuesday. Had a WONDERFUL 2 1/2 vacation though! :D

    Oh well, back to work Tuesday. Had a WONDERFUL 2 1/2 vacation though! :D
  12. Companion Wulf

    Hey Guys!

    Rules can be broken or bent, but not if they're so much so they can't be fixed. (wink) Can't argue with that. It actually took me 5 years (on and off) to write the full original story for Otherworld and since its conversion to RMMV (including the started-but-not-finished XP/VX/VXA...
  13. Companion Wulf

    Hey Guys!

    @Jishwals For sure. There are 3 rules I now follow: 1) Don't over-think things, you'll over-complicate things; 2) Think what you want to write, and how you want to write it, before you write it; 3) When you've written it, think about how it can be shortened (if necessary). Most of the time that...
  14. Companion Wulf

    holly molly, what is this spam ?

    Thank goodness for ignore. And perma-ban. A while ago, I had someone spam one of my blogs on its previous host. It was so bad it got my account there temporarily suspended and left behind a huge mess. Even though it was blocked and "bounced", it caused such a problem that the shared servers it...
  15. Companion Wulf

    Not possible!! Never figured out WHY they do it. And maybe don't want to. Just do what ya do...

    Not possible!! Never figured out WHY they do it. And maybe don't want to. Just do what ya do with EVERY virus. Seek and destroy, and immunize. LOL
  16. Companion Wulf

    One thing I can't abide is spammers! Plenty of these insidious, contemptuous deviants wherever...

    One thing I can't abide is spammers! Plenty of these insidious, contemptuous deviants wherever you go. IMO likened to the MyDoom virus!
  17. Companion Wulf

    Hey Guys!

    Hi Lina. And welcome to the forums. I shouldn't worry too much about the explanations thing. I'm a writer/author and still can't explain things at times! (blush) If you have any questions or problems, we'll be more than happy to answer them or help. Hope to see more of your game; I like the...
  18. Companion Wulf

    Name one thing that you added to your MV Project today

    Quite a lot done, although it doesn't feel like it. I finished Anna's and Jack's graphics (except their character sets, as they're being reworked to fix some "odd" animations). Swan is having a rethink because Tina doesn't quite like how she turned out. I've finished Anna's story in its...
  19. Companion Wulf

    Name one thing that you added to your MV Project today

    I have a GT 610, but it's more than adequate for my purposes. When I bought my computer, the guy put in an extra few Gb of RAM and gave some extra hard drive space to bring it up to 1.5Tb (very nice of him!!). And imagine my surprise when Skyrim played swimmingly on Ultra settings!! I've been...
  20. Companion Wulf

    RPGM MV Font help?

    Window_Base is the superclass for all windows in the game. Bitmap is called on for things like font settings. In Window_Base, there aren't any font settings per se. Instead, it creates a bitmap and then draws the contents. All of this is done in createContents, thus (for your purposes): var...
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