Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. Arythorn

    Carrying Events Over Maps

    Only if you wish, but I do not mean to hinder your work. So feel free to put it on hold. Don't let it get in the way if you are busy. I can wait. Thank you for offering to do this by the way.
  2. Arythorn

    Carrying Events Over Maps

    But would that not also reset the event to the start though? Because that is what I am trying to avoid...
  3. Arythorn

    Carrying Events Over Maps

    Ok. I see what you are getting st about the switches... But I'm still confused here... So if I activate this common event once in a map, if I move to another map, the Common Event still runs in the background? Even if there is no even on the new map for the common event?
  4. Arythorn

    Just looked! Very nice for a first piece, may I ask how it was created, what did you use? Sounds...

    Just looked! Very nice for a first piece, may I ask how it was created, what did you use? Sounds like it could have been made in a program similar to something I have used before, so I just thought I'd ask :) Well Done!
  5. Arythorn

    Carrying Events Over Maps

    Since my Screenshots and other Media won't upload... (Not sure why...) I have copied my Full Code... The Event Turns Switch DAY, On, And Switch NIGHT, off, waits 5 Minutes then reverses it, Turning DAY off and NIGHT on, then waiting another 5 minutes, then looping. So I need this event to...
  6. Arythorn

    Carrying Events Over Maps

    So, in the game I am creating, I have a Time system. I was wondering is there was ANY way to get this time system to carry over across my entire game... Yes, I will break my rule and use pluginsif necessary... (Cause for those of you who don't know, I did originally say I would no use any!). As...
  7. Arythorn

    Deployment

    MacOS Sierra soon! Anyway, Thank you once again for your replies (So Much detail :D). I think that Deploying both Mac and Windows separately... is not really that bad, But then again this is coming from a thirteen year old who has only just got into Game Design/Development... Hence why all this...
  8. Arythorn

    Deployment

    @Isaac The Red @Xilefian Great Ideas you two! Will consider this a very good option as it means, as you said, only needing one distribution package (no one complaining it won't work cause they downloaded the wrong version :D) It's good that so many people have given such detailed responses and...
  9. Arythorn

    My Game Plot - Feedback Greatly Appreciated

    Um... It like, double quoted! Oops but I'm going to keep it cause It just looks weird...
  10. Arythorn

    Past Futures - Plot Feedback Wanted

    Ha Ha, i agree. I kind of just took the feedback and made an entire different plot line... But hey! It worked and the feedback is much better! Also double the work but I'm up for a task. So now I have to juggle this AND Homework! And Homework was hard enough! Oh well, making the most of my...
  11. Arythorn

    Deployment

    I agree with deploying to both Windows and Mac - I do that anyway because my brother does use a Mac (Though it does have Windows on, i still Deploy in Mac) and I use Windows, as for IOS and Android, the only real options are to Pay for the Licenses, Same with steam Greenlight too. But, I will...
  12. Arythorn

    My Game Plot - Feedback Greatly Appreciated

    https://rpgmakermv.co/threads/past-futures-plot-feedback-wanted.4781/ New Thread on New, updated, COMPLETELY Revamped Concept...
  13. Arythorn

    Past Futures - Plot Feedback Wanted

    (This is the Product of Feedback from my OLD Plot Idea for "Galvora's Daughter") This post may be long, but it should, hopefully, have enough detail for readers to get the idea of where I am going with this one... I hope you enjoy. I tried not to reveal too much plot, but if you like the...
  14. Arythorn

    My Game Plot - Feedback Greatly Appreciated

    Ok! Will rework the name a bit!! So thank you both for replying, going to have to work on the story - it's only in its VERY early stages... And the Modern setting does intrigue. So I will have to rebuild my world a little bit... good job I only have a small handful of maps (one town and around...
  15. Arythorn

    Deployment

    Thank you. Will keep an eye out! Will have a look once I have this game Demo finished. :)
  16. Arythorn

    Deployment

    Thank you all for replying. By any chance does any of you know how these Games are integrated into websites? I'm using the HTML5 code and/maybe using iframes? I'm incredibly new to all of this so all this help is really beneficial to me! I'm sure you will see me here often as this forum is...
  17. Arythorn

    Allow M4A Files to Show in Game

    Thank You. It is because they show up as M4A's in the actual folder. Will remember this in future.
  18. Arythorn

    Deployment

    Added multiple tick box thing! Also, I am considering using Windows and Mac, but a HTML5 would be easier, yes, it works when you click the index file in the folder but I need to figure out how to integrate it into a site using HTML Code... (Though I am going back to school co I can just ask one...
  19. Arythorn

    Allow M4A Files to Show in Game

    So I have custom composed a Track for my bgm folder, have made sure the file is an M4A file but it is not showing up in the actual Games options. I have also noticed the HTML 5 Files above each sound. Is this why my piece is not showing? Or is it something else? Thanks In Advance, BeeTree P.S...
  20. Arythorn

    Deployment

    So, Anybody have any preferred ways to deploy there games and if so, how they do that. As I am just A) Wondering What the Most Common Deployment method is and B) Would like to know the best and easiest ways to go about them (Probably going to use HTML 5 for now). Thanks in Advance :D BeeTree02
Top