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[unmaintained] Elderage

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
Elderage.png




Elderage-splash.png

If you've ever played Old School (and I guess new age) Runescape, then you will know the gist of my game. My goal for this game is to make it pretty much an open MMORPG, but the quests will be more like the elder scrolls than most MMO's. The map will be 5 massively huge islands, followed by 2 smaller islands. The islands form around a center of water, which in the center of that is a massive whirlpool. See image below:





Every single part of the land displayed will be playable. In order to get from some sections you will have to go to the docks and be shipped over to each areas. Areas will be unlocked after certain quests you will have to do with the dock owners (Which will also co-inside with other quests around that specific area). Every land will have it's own unique villages, towns, hidden areas as well as monsters. Obviously bug specific monsters will be in the forest areas more so than the iceland.

In the Elder Scrolls your decisions have a lasting impact on the game. This is what I will be doing in several quests with the game. Much like Runescape, there won't be a main questline. However, there will be several massive quests, and an endless amount of other quests. Unlike most MMO's you will not have too many quests that ask you to kill x amount of monsters and bring x amount of items over. Instead smaller filler quests will explain the background, and history of each area, or the world that you're in as a whole. This way you do not feel like you're wasting your time doing quests, and you're more immersed into the game. Going back on the Elder Scrolls decisions I mentioned earlier. One quest will involve you choosing sides to help in a war, your choice will depend on the death of countless people, and the destruction of a village. If you manage to distroy that village you will notice that the village will actually be destroyed, and everyone in it will be dead. This means any quests that were involved, hidden areas, etc. will be destroyed with it. To the surrounding villages that know you chose the side that destroyed the village, they will actually call you names, and some will even refuse to speak with you.Note, there will not be any huge quests, but mostly small filler quests in them. However, if you save the village you will have those quests, and also have a title in that area. This shows a lasting effect on your game based on decisions you make in the game.

Almost all the items you encounter in the game will be interactable. Bookshelves will ocassionally have a book or two that you can read. Some of them could teach you something, and give you EXP for reading it. Others will explain more of the lore behind a specific area, event, other. You can find items, gold, and even hidden monsters in pots, vases, etc.

I have also incorporated one of my favorite things in all games Skills. Woodcutting, Mining, Fishing, Farming, Digging, Cooking, Smithing, Fletching, Crafting, Enchanting, and more! When woodcutting you get logs that you can either sell for some gold, burn on a fire to cook with, or use to fletch yourself some items such as a staff, bow, arrows, and more. Every main Skill (Woodcutting, Fishing, Mining, and Farming) will play into your side skills (Cooking, Smithing, Fletching, Crafting, and Enchanting). You will occasionally find loose dirt that you can dig. This often times is from thieves hiding their stolen goods which is why most loose dirt is simi close to the road. You can find all things from items, gold, and even Navigation Notes. I also forgot about construction. The ability to buy land off of someone (After completeing some tasks they make you do) you are able to build and construct your house. Adding furniture, equipment, and items into your house to help out out. You can use your resources you gather from your main skills to create things like a bed, where you can sleep to heal your health and any attributes you may have (Like poison), furnace to cook on without wasting wood, and loads more!

Navigation Notes is another unique feature I'll have added into the game. Treasure Trails can be found doing any main skill, as well as killing certain monsters. Navigation Notes are paper notes leading you to certain locations where you will find the next clue, and eventually whatever thing the note leads you too. An example of this would be: Go to the town of *Some Name* in the main shop go in the second floor, and search the desk. Once you open up the desk you will find another note telling you to Rates in the sewers north of the town. After killing x amount of rates you will discover yet another note. This note will tell you to talk to a lady in *some other town* Once you find said lady and talk to her, she will explain the note, and the background of what happened. Then go inside, and come back out and give you a lot of items. These items could include amazing weapons, armor, massive amount of gold, and more. Not one Navigation Note will be the same, and there will be several hidden across the map. They will lead you on a small adventure going to lands you may not have ever found before. It is too allow you to explore the land, and follow clues, award you for exploring and doing tasks. These will almost always have massive rewards, and super rare items.

This game is on a MASSIVE scale unlike many other RM games out there. It will not be done soon, and will more than likely take years to develop. My hopes for this game are super high. I hope to find some other people that may help me with the development of the game in the future, to help speed up the development of the game. I know it will take a while, and many of you may think I'm in over my head, but I personally think I am now. I have a goal set, and I will follow through with this, no matter how long it'd take me.

I've also thrown in some random small game quotes (Easter Eggs) just to spice things up a bit :D

Here is an extremely small ACE version of the very beginning game.


This is to show the games main core and what it has to offer. It's really a huge test as to what I want done. I'll be going through and adding a tutorial island, or something along those lines to help everyone along with the game!
 
Last edited:

LTN Games

Master Mind
Resource Team
Xy$
0.01
This is going to be a big game, I am excited you are converting it over to MV. I like how you are implementing farming/mining/fishing etc these are not used often but add a fun mechanic for players to kill a bit of time. Will you be doing a new graphical menu/battle system/ shop etc? Also what is the story like? Will you be consistent with RTP or will you be doing different styles or creating your own tiles?
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
This is going to be a big game, I am excited you are converting it over to MV. I like how you are implementing farming/mining/fishing etc these are not used often but add a fun mechanic for players to kill a bit of time. Will you be doing a new graphical menu/battle system/ shop etc? Also what is the story like? Will you be consistent with RTP or will you be doing different styles or creating your own tiles?
Story wise, I'm thinking about *Don't shoot me now* not having a main story line. But having lots of huge quests, side quests, missions, etc. you can find throughout the game. Kind of like a MMORPG without the MMO part. I have several huge quests lined up already, as well as I will be incorperating lore into books, quests, etc. So as you play, and talk to people you can learn about the background of the game, what to do next, etc. As well as keep a journal of all your quests, how far you've gotten, etc. in them.
 

Sonicboy95

Adventurer
Story wise, I'm thinking about *Don't shoot me now* not having a main story line. But having lots of huge quests, side quests, missions, etc. you can find throughout the game. Kind of like a MMORPG without the MMO part. I have several huge quests lined up already, as well as I will be incorperating lore into books, quests, etc. So as you play, and talk to people you can learn about the background of the game, what to do next, etc. As well as keep a journal of all your quests, how far you've gotten, etc. in them.
No MAIN STORY, you EVIL PERSON YOU.
haha, only joking. Yeah that sounds like a very interesting game.
Its different and I would be willing to try it out.
 

Trumully

Cyborg Kiwi
Looks awesome! Like LTN said:
I like how you are implementing farming/mining/fishing etc these are not used often but add a fun mechanic for players to kill a bit of time.
That's pretty cool you are adding the farming/fishing/mining! Not many do that! I'm pretty pleased you are converting your project over to MV as well! That would be interesting because you would have bigger resolution which would mean the big areas might be interesting. Looks good, Xyph!
 

Bizarre Monkey

I SHALL BE GLORIOUS!
I think having some sort of overlying arc to present the stakes of the changing world is a good idea, but having them all play out while the player just does little things, but you can't help but notice a bigger war is going on.

It'd be like playing a Civilian in the Great War, you are just trying to make a living despite the prices of war, I think that would be a neat thing. It's certainly a new idea. Though Skyrim does make way for it somewhat, if you play that way. For example there's the whole war going on between the Imperials and the Stormcloaks, but you can choose just to sit back and watch the world burn.

Hell, you could even near the endgame, have your character be seen as a traitor, but then everyone learns that you just do stuff people ask you to because your a nice guy, which entirely changes the face of the war. Perhaps inspiring the end of said war, itself?

That would be pretty neat and a really cool twist, don't you think?

Anyway, up to you. I'm just firing off ideas.
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
@Bizarre Monkey There will already be a war you help out with in one of the sidequests, and there will be a huge plot twist no matter which side you choose *As my goal is to give the gamer complete control over his actions*. Depending on who you side with, you could end up destroying a whole town, killing everyone in there *Also removing some side quests, activities, etc. from the game* as well as enslaving a whole other town. Though you will have a chance to right your wrong a little bit by trying to save the people of the town, though the town you helped destroy will be permanently gone.

There will be huge quests, and side quests. I'm trying to make most huge quests have some sort of plot twist, as well as have a devastating effect if you choose a wrong move, side, etc. Whilst side quests will simply be there to help give you background story to the game, as well as help level you up.
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
This game sounds cripplingly-over-ambitious. But I wish you the best of luck!
It's not a project that I'm expecting to be done in a month. It will take a long, long, LONG time. But, my routine currently is: Work from 0330-1700. 1800-2000 Gym. 2000-2100 Forum. Then on Saturday I work from 0730-1200 with the rest of the day off, and Sunday I have the whole day off. So, those two days I'm literally doing nothing, because we can't go anywhere besides the gym, so... I have 2 days of doing nothing but possibly making games non stop.

I'm guessing it will take a minimum of a year unless I get some help, but it'll be worth it in the long run.
[doublepost=1445536216,1444478032][/doublepost]Updated the main post. I'd check it out :)
 
Reading what you have here reminds me of a game i want to do: open world and such. Though mine will surely be different than anything you come up, hopefully.... i don't want people thinking I'm stealing ideas; it's just that anything anyone comes up with nowadays usually has been done before. So on that note, i wish you the best of luck.
 

Maebius

Knight
Xy$
0.00
Following with interest, as it sounds slightly more ambitious than my idea, which is basically a simple Sim, with quests for flavor, and no story too. (I described mine more like Minecraft-minus-the-building). hehe
 

Kerux

Procrastinator
Xy$
0.00
That look pretty fantastic man! Very ambitious. I certainly can't promise anything big but I'd be happy to help out with little bits and bops as I could. I'm a pretty good writer and a good proof-reader to boot. I'd be happy to look at least some stuff over for spelling, grammar, etc. Just let me know! :-D
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
That look pretty fantastic man! Very ambitious. I certainly can't promise anything big but I'd be happy to help out with little bits and bops as I could. I'm a pretty good writer and a good proof-reader to boot. I'd be happy to look at least some stuff over for spelling, grammar, etc. Just let me know! :-D
Thank you for the offer, if you'd like to submit some quests ideas (No matter how small, or how large) that'd be fine and of course if I add it, it will be mentioned that you made the quest in the credits :D Keep in mind though, that this will be a commercial use game :)
 

Kerux

Procrastinator
Xy$
0.00
Cool deal. I suppose I should load up my skills in the appropriate thread. I'll see if I happen to come up with anything! :D
 
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