Right, didn't want to do this but I'm a sucker for feedback on my own things.
The Heroes Guild:
A game where our ''hero'' climbs up the ladder of ranks to become... well, a hero.
Vague things aside, the major idea of this concept I have is to give the player the ability to have a feeling of progress, and well, to explore dungeons and help NPC's through linear questlines.
So the major thing behind this thing is that the player will always return to a central hub: The Heroes' Guild, a place where heroes, warriors and men (and women) of glory can gather up to travel the world and well, be a hero I guess.
What this concept allows me to do is make multiple parts or questlines (I do have a quest plug-in available that I'm using for this, so yay internet) giving me the possibility to keep adding content to a game. (Kind of like free DLC's, but each part with their own unique cliché as all hell questline.)
This also gives me the chance to build up a world of my own and have multiple places of lore and kind of have the world build around the player.
So I guess the main part of this concept is going back to the DLC part, where I can keep adding content and make more and more releases with every place and time have their own unique heroes and persons to interact with.
To give the player some sense of character progression, I do plan on giving players the ability to learn new skills and upgrade weaponry and armour, which would be pretty nice to do.
So of course, what I'm asking is, what do you think of this concept where I can keep adding more and more content with multiple releases to kind of build a world of my own in RMMV?
I personally think that this is way easier than make a huge game where I can easily lose inspiration or motivation for the game.
The Heroes Guild:
A game where our ''hero'' climbs up the ladder of ranks to become... well, a hero.
Vague things aside, the major idea of this concept I have is to give the player the ability to have a feeling of progress, and well, to explore dungeons and help NPC's through linear questlines.
So the major thing behind this thing is that the player will always return to a central hub: The Heroes' Guild, a place where heroes, warriors and men (and women) of glory can gather up to travel the world and well, be a hero I guess.
What this concept allows me to do is make multiple parts or questlines (I do have a quest plug-in available that I'm using for this, so yay internet) giving me the possibility to keep adding content to a game. (Kind of like free DLC's, but each part with their own unique cliché as all hell questline.)
This also gives me the chance to build up a world of my own and have multiple places of lore and kind of have the world build around the player.
So I guess the main part of this concept is going back to the DLC part, where I can keep adding content and make more and more releases with every place and time have their own unique heroes and persons to interact with.
To give the player some sense of character progression, I do plan on giving players the ability to learn new skills and upgrade weaponry and armour, which would be pretty nice to do.
So of course, what I'm asking is, what do you think of this concept where I can keep adding more and more content with multiple releases to kind of build a world of my own in RMMV?
I personally think that this is way easier than make a huge game where I can easily lose inspiration or motivation for the game.