juptersdaughtr
Villager
- Xy$
- 0.00
I thought it might be fun to share some of our first experiences with RPG Maker or Game Dev in general. If this is a bad place for this thread or we already have one I apologize.
So I logged into my email and found some horrifying back ups in that google drive account. Old VX Ace files from when I first got it (I was around 11 or 12). And whoooo boyyyyy. I guess I uploaded them accidentally when I was getting a new computer a couple years ago. I would have never saved these monstrosities on purpose. I had them burred deep within the depths of my old PC and thought they'd be gone for good.
It was all cheesy Corpse Party/Ao Oni/Mad Father type rip offs that never made it past, like, four maps (which the world should be thankful for). I came into the community from watching let's players play things like witch's house, mad father, ect. So that would probably explain the shear level of awful that my early stuff had.
I had like 5 different projects that were basically the same freaking game. I remember using no time to learn how the engine actually worked and just slapped crap from Google into it. Tilesets? I'd nab stuff from 2003, XP, Ace, didn't give a single crap. Facesets? A whole bunch of mismatch anime art I'd find through google images poorly edited out of their picture.
Some screenshots of the only game that actually go any progress made in development:
That may look okay. Ugly and badly designed, but inoffensive. However what you can't tell is that I had no idea how to parallax map and the tutorials were too hard (ie tl;dr for tween Jupiter) and I literally just made the maps in paint.net without any concern for a grid and...saved them...over tilesets...and each map had it's own tileset of just a completed map in the B/C layers. I no longer have the files to this game (apparently the backup upload stopped halfway through and all was lost but screenshots for the game page -don't click on that unless you hate yourself-). The worse part is that these were the best screenshots and I used them to market my game. Now just think about what the rest of the game looked like. Lord.
How the heck I couldn't wrap my head around parallax mapping but could configure Khas's lighting (VX Ace vets remember...) I'll never know. I guess I just copied events from the demo file it came with.
Even when I finally decided to follow a tutorial, I just kept in my ways and used parallax maps, but only the base layer with the entire map on it (I actually have an example of this one)
Unfortunately my earliest stuff was lost to time :( if you think 13 year oldish stuff was bad, the stuff from when I was like 11.... If I had it I'd definitely do a play through....
Do any of you have any (literal) beginning horror stories?
Or did you start not being an absolute nightmare?
So I logged into my email and found some horrifying back ups in that google drive account. Old VX Ace files from when I first got it (I was around 11 or 12). And whoooo boyyyyy. I guess I uploaded them accidentally when I was getting a new computer a couple years ago. I would have never saved these monstrosities on purpose. I had them burred deep within the depths of my old PC and thought they'd be gone for good.
It was all cheesy Corpse Party/Ao Oni/Mad Father type rip offs that never made it past, like, four maps (which the world should be thankful for). I came into the community from watching let's players play things like witch's house, mad father, ect. So that would probably explain the shear level of awful that my early stuff had.
I had like 5 different projects that were basically the same freaking game. I remember using no time to learn how the engine actually worked and just slapped crap from Google into it. Tilesets? I'd nab stuff from 2003, XP, Ace, didn't give a single crap. Facesets? A whole bunch of mismatch anime art I'd find through google images poorly edited out of their picture.
Some screenshots of the only game that actually go any progress made in development:


That may look okay. Ugly and badly designed, but inoffensive. However what you can't tell is that I had no idea how to parallax map and the tutorials were too hard (ie tl;dr for tween Jupiter) and I literally just made the maps in paint.net without any concern for a grid and...saved them...over tilesets...and each map had it's own tileset of just a completed map in the B/C layers. I no longer have the files to this game (apparently the backup upload stopped halfway through and all was lost but screenshots for the game page -don't click on that unless you hate yourself-). The worse part is that these were the best screenshots and I used them to market my game. Now just think about what the rest of the game looked like. Lord.
How the heck I couldn't wrap my head around parallax mapping but could configure Khas's lighting (VX Ace vets remember...) I'll never know. I guess I just copied events from the demo file it came with.
Even when I finally decided to follow a tutorial, I just kept in my ways and used parallax maps, but only the base layer with the entire map on it (I actually have an example of this one)
Unfortunately my earliest stuff was lost to time :( if you think 13 year oldish stuff was bad, the stuff from when I was like 11.... If I had it I'd definitely do a play through....
Do any of you have any (literal) beginning horror stories?

Or did you start not being an absolute nightmare?