There has to be a section somewhere that allows you to change it, the fact that they have it manually transparent is unreal, and the fact that they made it transparent means that somewhere in the midst of the js should be a code somewhere.I have a feeling, that is a window skin I once used in VX Ace.
What I did to fix it, was try to get the colour just right so it wouldn't look transparent.
As this isn't VX Ace, sadly, suggesting to fix it by editing the main scripts, wouldn't be an option.
Hopefully this answer made an idea click in any sort of way.
It should be. I found a js file that is named 'rpg_windows.js'. Maybe try rummaging through that? I'm no Javascripter, so I am of no further help. I could only guess.There has to be a section somewhere that allows you to change it, the fact that they have it manually transparent is unreal, and the fact that they made it transparent means that somewhere in the midst of the js should be a code somewhere.
Already checked XD and... nothing, sadly. I'm not a JSer either, but I went through all the opac sections and changed them to see if that was the case, and nothing.It should be. I found a js file that is named 'rpg_windows.js'. Maybe try rummaging through that? I'm no Javascripter, so I am of no further help. I could only guess.
Hmm... It could be in the core js file? I don't know. This is very hard.Already checked XD and... nothing, sadly. I'm not a JSer either, but I went through all the opac sections and changed them to see if that was the case, and nothing.
Ok, i will make a fix for you later today ;)Everything that is transparent with the window skin. I have a non transparent window.png yet, as you can tell, on all of these, it's still transparent. I want it to be not transparent
There was a similar problem in RMVXA. I wrote a "patch" to fix it and then noticed the same thing in RMMV. I actually did do a fix for this one too, but it seems you beat me to posting online somewhere. ;) (It sucks sometimes when you work nights. No time except to sleep. LOL)Ok, i will make a fix for you later today ;)
[doublepost=1445855951,1445849763][/doublepost]http://www.rpgmakermv.co/resources/change-window-translucency.88/
so i have no idea at what standards the community are following. But try this one out and let me know if i understood your problem.
Yeah, but this is just a easy hack, and at the moment it targets all Window_Base objects. If you would like more control you would have to make parameters for evert Sub Window, but not sure why that would be needed.There was a similar problem in RMVXA. I wrote a "patch" to fix it and then noticed the same thing in RMMV. I actually did do a fix for this one too, but it seems you beat me to posting online somewhere. ;) (It sucks sometimes when you work nights. No time except to sleep. LOL)
Of course it is, but with mine I added (and am adding) a few other options as well. By default, you're stuck with "Window" as the default windowskin, so what if someone wanted to change it, but (for whatever reason) still keep the default? Or change the windowskin in-game. No doubt that's been done already; I just have my own spin on things. Besides, it's good practice (or should that be REpractice!? It's been way too long since I did any proper JS stuff!).Yeah, but this is just a easy hack...