I'm the Lord Bones however I wasn't always, I used to be called Optioned on forums and spoke with a guy called Kan Gao over MSN then. I tested the game Quintessence: The Blighted Venom, you could probably find my old forum posts, this game had a simple but some how effective map based battle system to it. Now it wasn't perfect, I wouldn't even say it was good but it was satisfactory and certainly the limits of what could be done just in events.
That is the only real attempt in a big full game I've seen a map based battle system done, the only one. Every time a RPG maker game comes up on steam I look through the screenshots and find the final fantasy layout battle system -not always the readily available, but nevertheless the turn based. Why don't we see more attempts at map battle systems? Is it because they're bad? well they generally are however you can make them good especially now with this version of RPG Maker MV.
Currently I'm creating a game along with my sister and although we spent the better part of last week bashing our heads against walls, a map based battle system actually seems now to work. I'm not even that good of a programmer and my sister although smart only really knew the complicated Javascript stuff about 2 months ago. So why if someone who is a self confessed 'not good programmer' can maybe produce something that is better than the Quintessence battle system (how good beyond that is upto discussion), havn't more people had better cracks at it?
Having thought about this a lot I wondered if it was because a lot of Japanese love to program new things into games, however Monster Hunter is a system seller there so surely they could figure something out and make it amazing. Next thought was because it's just not good enough and if you're going to go to the trouble you may as well program your own game, RPG Maker is after all not the first choice if you're a talented programer. Next thought was pretty simple that using a Turn Based system is easier and feels less like you're fighting against mechanics and more like you're in a dungeons & dragons battle which is true. Bonus thought being people want to concentrate on story rather than building a whole system. Final thought was maybe it's not worth it and games sell better with the final fantasy style battle system, maybe people get scared by the map based due to terrible mechanics.
Not saying there aren't others however more people are making games in this engine and the percentage of map battle systems is really small even though these games are getting on steam.
Any thoughts?
That is the only real attempt in a big full game I've seen a map based battle system done, the only one. Every time a RPG maker game comes up on steam I look through the screenshots and find the final fantasy layout battle system -not always the readily available, but nevertheless the turn based. Why don't we see more attempts at map battle systems? Is it because they're bad? well they generally are however you can make them good especially now with this version of RPG Maker MV.
Currently I'm creating a game along with my sister and although we spent the better part of last week bashing our heads against walls, a map based battle system actually seems now to work. I'm not even that good of a programmer and my sister although smart only really knew the complicated Javascript stuff about 2 months ago. So why if someone who is a self confessed 'not good programmer' can maybe produce something that is better than the Quintessence battle system (how good beyond that is upto discussion), havn't more people had better cracks at it?
Having thought about this a lot I wondered if it was because a lot of Japanese love to program new things into games, however Monster Hunter is a system seller there so surely they could figure something out and make it amazing. Next thought was because it's just not good enough and if you're going to go to the trouble you may as well program your own game, RPG Maker is after all not the first choice if you're a talented programer. Next thought was pretty simple that using a Turn Based system is easier and feels less like you're fighting against mechanics and more like you're in a dungeons & dragons battle which is true. Bonus thought being people want to concentrate on story rather than building a whole system. Final thought was maybe it's not worth it and games sell better with the final fantasy style battle system, maybe people get scared by the map based due to terrible mechanics.
Not saying there aren't others however more people are making games in this engine and the percentage of map battle systems is really small even though these games are getting on steam.
Any thoughts?