- Xy$
- -2.45
I played my first RPG about 35 years ago. There was something that was just magical about that experience. The game was Dungeons and Dragons. Being a player was exciting, but there was something even more exciting, as that was creating a new campaign as a Dungeon Master.
That is what we are today. We are the modern Dungeon Masters. We make the campaigns. We make the mods. We are the creators of many universes.
I have played a lot of RPGs. As a game developer, I tackle the question, "What is missing in RPGs?" Many of them are almost cookie cutter. We need to go beyond that. Why put this in Theory and Development? It is our job to develop games that gamers want to play. I have seen too many games that have awesome marketing and awesome title screens, but after a few minutes of play, I feel a void. There is something missing...OR many somethings.
What do you find missing in RPGs?
That is what we are today. We are the modern Dungeon Masters. We make the campaigns. We make the mods. We are the creators of many universes.
I have played a lot of RPGs. As a game developer, I tackle the question, "What is missing in RPGs?" Many of them are almost cookie cutter. We need to go beyond that. Why put this in Theory and Development? It is our job to develop games that gamers want to play. I have seen too many games that have awesome marketing and awesome title screens, but after a few minutes of play, I feel a void. There is something missing...OR many somethings.
What do you find missing in RPGs?