Well, if it's working for chickens, maybe I should change the sprites..?
No, lad, you've nailed it with this. I've taken the ID of each boar (visible in the status bar at bottom of screen when selected, so no great chore...) and it works just fine.
I note the calling directly from the Event, however, instead of using a Switch; if that works too (and, with your explanation, I've every reason to think it will...), I can maybe render the Common Event re-usable, without hard-wiring the calling ID's. That'll be more progress still; I had originally called the Common Event that way, but then forget that I'd done that.
Either way, problem solved, and a general cheer from an enthusiastic RMMV member. Have a round of applause...
'Best of Breed' Star awarded, and my thanks. I'll add you to the Credits of Rachdale Cheese and update the Web version this evening. Many thanks.
[doublepost=1468632585,1468626607][/doublepost]Follow-up (for the moment...)...
I tried again calling a Common Event straight from the NPC Event, but couldn't get it to work. I could get the Timer or Wait commands to run, but this would always 'freeze' both the NPC and the Party until time was up. Whatever I tried that kept the Party moving would not trigger the Self-Switch Off, so the NPC (the boar...) would continue to career around indefinitely.
I'll go for the array version until struck by inspiration at a later date; it's working fine; thanks again. The boar now bites, then chases for ten seconds. If the Hero is bitten again, the ten seconds is re-set. Good luck to those strolling through these woods, I say..! On to the next Map. Now then, what surprises can I come up with for the Lost Forest..? Hmm...