These ideas have been floating in my head for a while. Hopefully the ideas become more clear.
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Inspiration
The ideas came from loose references that originated from two different works with a similar aesthetic look. Also my taste in down-tempo music and sound played a part as well.
Story
Mad Sin is a 2D turn-based RPG set in an urban gothic fantasy setting. The story revolves around a mysterious grey fog that lingers into different areas in the world. When the fog reaches into an area, the area is considered "The Grey Area", which is where the madness happens. The madness involve monsters terrorizing the area, loved ones betraying each other, people going rogue, etc. The player will be partnered up with a S.P.A.I agent who investigates and resolves paranormal/supernatural disasters. The player takes the role of an S.P.A.I agent working behind the scenes while giving the field agent orders. Also there are characters the player meets in the game who will support the player in stopping what is causing the madness from happening.
Characters
The Grey Fog that lingers is not a person or entity, but an environmental phenomenon that alters the environment to where it's unsuitable and dangerous to live in. Its only purpose is to find the best host to give its supernatural force to. Its energy gives out different effects on every living being and each living being can have a small or large difference in physical, mental, and/or emotional change. The Grey Fog is carelessly dismissed as an ordinary fog, an environmental phenomenon that will subside eventually, but it's something that is slowly being recognized and studied.
The Supernatural Paranormal Agency and Investigation (S.P.A.I)
The Triplets
The Living Triplets
The Unfortunate 4
Other Characters
The Supernatural Paranormal Agency and Investigation (S.P.A.I)
The organization is shrouded in mystery, yet they are known to investigate and resolve supernatural/paranormal disasters. There are agents on the field and behind the scenes to crack down on malevolent forces that plague the world.
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These boys are some of the unfortunate ones who are infected by The Grey Fog. Although they are triplets, each one has his own personal values. One does not concern himself to issues that don't involve him. One does not want to involve himself into conflict of any kind or he finds a middle ground to an issue. One does not believe that most people can understand the concepts of justice and finds himself into conflict of what is considered good or evil. Both live in their area as orphans since their parent's death has left them to figure out how to live life on their own.
The Living Triplets
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Two triplets remain alive while the other one perishes by the hands of his brother. With one of the triplets dead, the two have a personal strife against each other. The triplet who seeks vengeance finally decides that this conflict does involve him and in memory of his deceased brother, he seeks to vanquish the brother who took their brother's life. The triplet who's desire to bring forth justice from his own self-righteousness believes that this tragedy is imminent and the brother he slain has been an obstacle from the very start. He departs and goes mad, working his way up as the person who personifies justice in his own twisted way.
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These are four people who are unfortunate to experience sorrow and pain from The Grey Fog's effects. The Grey Fog has found the best host to channel it's force into and the host in turn channels the negative energy onto them. There are other's who suffer from the host's actions, but these four is up to the task of getting rid of the madness that plagues their life.
They will be mentioned soon enough, but they are connected with the unfortunate four.
Gameplay
The game will be a straightforward turn-based RPG that has it's own story, main quests to complete, side quests to optionally complete, and puzzles to solve. Though I want to take a different approach mainly on presentation since the game mechanics will be mostly the default turn-based battle system present on the game engine. I may utilize some scripts to mix up the gameplay, but not much.
Goals
My goals for this project are to finish it to completion, explore "The Grey Fog creates The Grey Area" concept even further to other media forms, and be a piece that resonates with most people. This will be a commercial product, so that's a goal I want to intertwine with this project, but for now the main focus is to make the ideas in this game concept clear yet perplexing.