Hello! It's me, yet again with another (I think) simple question, which probably does have a simple answer. I'm making a few events in the village I'm mapping to make the world a bit more interactive (i.e. a character interacting with a grave results in reading what's written on the gravestone). However, due to the amount of objects I want to make interactive I can't really convert them to single event graphics (and using a tileset in the characters folder makes the event sprite a bit too big and uses other graphics from the set), so I thought about using events with no sprite and placing them over the object of interaction. I set up the options in the following way:
Options: Walking, Stepping.
Priority: Same as characters.
Trigger: Action button.
However, it does make the object interactive ONLY when I turn on "Always dashing" or when I hold down "Shift" while the option is off.
TL;DR
Is there a way to change the "spriteless" event's settings to make the event interactive without dashing?
Options: Walking, Stepping.
Priority: Same as characters.
Trigger: Action button.
However, it does make the object interactive ONLY when I turn on "Always dashing" or when I hold down "Shift" while the option is off.
TL;DR
Is there a way to change the "spriteless" event's settings to make the event interactive without dashing?
