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Transformations!

Was wondering if any one could help me make a transformation sequence for my rpg. it would be something similar to the beast out transformation in megaman battle network 6 (see link to see what im talking about :P). just a silhouette of the character with like an aura around them. i've wanted to do this for a while but im not very good at programing...or art lol.

Any help at all is appreciated =)]

Beast Out link:
(Or look up beast out sprite on google you will find them)
 

Magus Gar Kan

Towns Guard
Xy$
0.23
I think something like this would be easily done as a battle animation...
Were you looking to do this in a battle sequence or on the field?
Is this a monster transformation or a hero transformation?
 
hero and it would be in battle only, the only other people who would do it are some bosses, most bosses have side view actor sprites using the himeworks plugin. also i need to be able to have the aura in different colors depending on which character is transforming.
 

Magus Gar Kan

Towns Guard
Xy$
0.23
Hmm... that becomes a taller order as you would then need full combat animations for the post transformation form...
 

Magus Gar Kan

Towns Guard
Xy$
0.23
I've been toying around with this... and while I haven't gotten it working quite right I think you should be able to pull off what you are looking for by making a skill that calls a common event. This common event should remove the character from the party and add in the character that the transformation represents. Just have something to switch them back at battle end and you should be on your way.

I imagine there must be some way to achieve a cleaner transformation by using plugins but I haven't gotten deep enough into the code to figure that part out yet.
 
ok. is it possible to make the transformation last 3 turns and cost 50 or 100 tp for the transformation to activate?
 

Magus Gar Kan

Towns Guard
Xy$
0.23
I don't see why not... you're using a skill to call an event... the skill can still have costs associated with it. As for the 3 turns, that would have to be bound in some kind of battle event.
 

Micro

Dragon Goddess
Great idea, Magus! I personally would love to see transformations in my game as well. I need to try out your idea in the future! If you get it perfected, let us know.
 
I'm actually kinda surprised no one has asked about this before...I mean how many games do you know of have some sort transformation sequence. Probably a lot... Well at least the games I play lol.
 

Magus Gar Kan

Towns Guard
Xy$
0.23
I'm actually kinda surprised no one has asked about this before...I mean how many games do you know of have some sort transformation sequence. Probably a lot... Well at least the games I play lol.
Honestly it used to be super easy in rpgmaker 2003 since you could heavily customize the sideview combat animations... even to the point of using battle animations in their place.

I'm finding using the engine to do this is proving awkward... I can easily transform the character, but the special effect is proving troublesome since the event that gets triggered doesn't occur until they've returned to their place in the battle line, which means they step forward, do the animation, step back as the same character and then switch.

I have one other idea, but it will require a little more digging.
 
I have one other idea, but it will require a little more digging.
Just do what you can man and let me know if it works =)
[doublepost=1460523174,1452223525][/doublepost]hey i do have another idea. what if instead of changing the actor we just made it a state with a colored aura around them. seems a bit simpler if you ask me.
 
wow that gives me an idea for a skill transformation mid combat. Can I make a skill transform if I get a critical success?
 
we might need a critical trigger for a conditional branch. like if skill[x] crits then skill[y] is used on next turn. but im not that great at programming. then we also have to change the skill button or option for the other skill and after skill y has been used we need something to revert to skillx
 
we might need a critical trigger for a conditional branch. like if skill[x] crits then skill[y] is used on next turn. but im not that great at programming. then we also have to change the skill button or option for the other skill and after skill y has been used we need something to revert to skillx
Not exactly what im looking for. i basically want a skill that changes stats, abilities, and gives them overlay aura during the transformed state.
 
Actually, you could apply a state, much like poison, that would apply the transformation. Have a skill change character graphic and apply a state that buffs the character as well as adds/removes skills or even skill types. Then attach a battle event that at end of battle changes character graphics back. Only problem I have run across is trying to make a single skill that can transform multiple characters/enemies. Tried setting a variable for it but maybe I am just not seeing how to do it properly because I can't seem to get it to work right. Don't know how to set the variable equal to the ID of the caster, either actor or enemy.
 
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