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Trading Card Game

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Ollie Reed

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I need help and ideas, I want to make a trading card game on mv but I cant, if anyone with the knowledge and knowhow wants to work on it with me I would love that, I can design all the cards necessary and even start a release on a real version of it, maybe in the game it could be a bit like a pokemon/dinosaur king crossover where you use the card 2 summon a creature... please get back to me and help out
 

Macro

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In my opinion it would be better to make physical cards or use a maker specifically designed for TCGs. RPG Maker is best used for RPGs after all. Maybe something like Unity is more your thing if you want to go digital. I've seen TCG Kits for Unity out there.
 

Sinnistar

Praised Adventurer
In my opinion it would be better to make physical cards or use a maker specifically designed for TCGs. RPG Maker is best used for RPGs after all. Maybe something like Unity is more your thing if you want to go digital. I've seen TCG Kits for Unity out there.
While technically true, it is still very possible to do it in MV. However, I don't see that happening without some serious determination and knowledge of scripting/plugins since you would have to basically overhaul the entire UI and systems for the game.

As for a TCG, you can use pictures as the cards easily enough, and design the "board" or "field" they go on by using the tilesets like anything else. For the battle you'd have to follow a lot of RNG aspects and use events to simulate several possible ways to do things. It's quite tedious to do something like this in RPG Maker.

If you want a nifty summon feature, simply make an item "named card" and tie it to a common event when used in battle. So for instance:

Player uses card named "Rex".
Common event then makes player say "I call Rex to the field!"
Change player spriteset to that of "Rex"
Change player class to that of "Rex"

Now you are the creature in battle and have access to all of it's abilities and such.

Enemies turn. Enemy uses card named "Bronto"
Common event makes enemy say "Bronto, I'm countin on you!"
Change enemy to "Bronto" Sprite
Give "Bronto" skillset to enemy

Now both sides have a creature out and can battle till one is defeated. After end of the battle change player sprite and class back to original.

Something like this would work pretty well if you call the common event at the start of a battle to force the player to choose a card in their hand (determined by an RNG factor and what cards they have in their "inventory/deck") and same for the enemy. But yeah, hope that can generate some ideas for you lol. I'm an eventer so I can see how to do some things like that effectively enough.
 

MinisterJay

Administrator
Staff member
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My twelve year-old son and I have been working on this concept. This is very much possible. It can be done with a lot of common events, with a lot of conditional branches. Are you creating a game similar to the two, or your own creation based on their game play?
 

tsibley13

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Hello, Ollie Reed, have you had any luck with your project? I know it's been quite a while since you posted this but I am also looking for scripts or anyone who is willing to sell/make scripts for a similar project. Have you found anything or anyone, also if you have quit on your project, sorry for bothering you. (smile)
 
Ah TCG
Bringing the nostalgic back

When you talking about card games i go straight to decks building and there is away to achive it, maybe you could get plugins from Yanfly, from skills to state, but the very important part is the "Equip Skills".

Its a great plugin, start writing down basic card concepts -> fit the game template -> until you have enough card(skill) madness in the database. Treat those special effects as states and with plugins it is enough control, you probably thinking what about the actors

Well lets take po**mon for instance you could play as ash but sah don't fight them with fist but with his own creatures, if you like you could have an actor but no battle sprite? if that is possible. And lets move to yu-gi-oh where if a monster destroyed those points* decreased so use that for hp to do that the state plugin will help

So if the cards(you) summoned will bring states that you like and a state of card summon so that you can use it and if took damage the state will disappear, but dont worry if your cards are that weak, like they all say strategy is the core of T C and G
 

Riftspun

Villager
Xy$
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I need help and ideas, I want to make a trading card game on mv but I cant, if anyone with the knowledge and knowhow wants to work on it with me I would love that, I can design all the cards necessary and even start a release on a real version of it, maybe in the game it could be a bit like a pokemon/dinosaur king crossover where you use the card 2 summon a creature... please get back to me and help out
Just throwing this out there:
Someone made a GACHA card plugin. It's easy-enough to use, you just make cards and link them in via plugin. Some other people in the RPG MV community made some TC battle plugins. (downloadable DEMOS)
If you want, you can always make the cards into items & use an augmet plugin where-as certain equiped cards allow skills or stat boosts.
Some cards (if used in battle) will summon something to battle for you (there's a summon plugin, I think.).
I believe someone on this MV site made a plugin that turns the party into a Trainer w/ pokemon type party. With the cards as items
you could EASILY create common events linked to pre-ordained Actor IDs. I think someone else even made a plugin so that you could have multiples of the same actor in the same party.
 
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