Do you have any tips about designing dungeons?
If you are making a dungeon, what kind of perspective will you choose: Those classic dungeons where all you need to do is going from point A to Z (find the "exit" ~as in old Phantasy Star style), or those where you need to push a lot of switches and solve puzzles to keep opening your path?
Also, what's your recommendation for mapping dungeons? Put a lot of details or just focus in the complexity of the labyrinth? Make a huge map or divide it with small fragments?
If you are making a dungeon, what kind of perspective will you choose: Those classic dungeons where all you need to do is going from point A to Z (find the "exit" ~as in old Phantasy Star style), or those where you need to push a lot of switches and solve puzzles to keep opening your path?
Also, what's your recommendation for mapping dungeons? Put a lot of details or just focus in the complexity of the labyrinth? Make a huge map or divide it with small fragments?