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Thomas Edison MV [Deleted]

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Boy Who Codes

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Soul submitted a new resource:

Thomas Edison MV - A customizable lighting system for RPG Maker MV.


Introduction:

Thomas Edison MV is a plugin that allows the developer to create beautifully crafted lights for their game. The idea behind this plugin was to revive the popular VX script of the same name by BulletTXT. This plugin however has been modeled and developed with the combination of ES5 and ES6 with a few differences with the old VX counterpart.

So, what does this plugin offer? Just creating lights?

Yes, that’s basically it....
Read more about this resource...
 

Dad3353

Praised Adventurer
@Soul ...

If I may allow myself a remark..? In the video, there is mention of setting the lit Event to 'Parallel'. Could you explain why, please..? I set up a simple lamp, as per the video, and found that it worked with any Trigger settings, simply obeying a separate Switch which I had triggered by the Actor.
Just sayin'; it's excellent work in all respects, so thanks for sharing.
 

Boy Who Codes

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@Soul ...

If I may allow myself a remark..? In the video, there is mention of setting the lit Event to 'Parallel'. Could you explain why, please..? I set up a simple lamp, as per the video, and found that it worked with any Trigger settings, simply obeying a separate Switch which I had triggered by the Actor.
Just sayin'; it's excellent work in all respects, so thanks for sharing.
I see. I made it to parallel because I wanted to reduce the event numbers. There's nothing wrong with what you did. If you want to control the switches from different events to turn on the light, it's possible and okay. This proves how versatile the plugin is in terms of configuration and setting it up to work :)
 

Phil

Adventurer
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I see. I made it to parallel because I wanted to reduce the event numbers. There's nothing wrong with what you did. If you want to control the switches from different events to turn on the light, it's possible and okay. This proves how versatile the plugin is in terms of configuration and setting it up to work :)
Very good to know!
 
This seems like something that I would like to run, however, for my purposes I would need the light to not fix itself to a static object, but to the character yourself.
 
Hello, I am not sure if this is the right place to post this, so I apologize if it's not. I just seen the "Discuss This Plugin" button and clicked it because... well... I don't see the permissions listed on this plugin and I am wondering if the plugins author could please clarify the permissions for this specific plugin? Is it for use in freeware only or can it be used in commercial projects too? If this plugin is used, how do they want the credits listed? Etc. I am only asking because the permissions were laid out pretty nicely for other plugins but I just couldn't see any on this specific plugin. Thank you!
 

Boy Who Codes

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Hi there. You can use this plugin free for commercial and noncommercial purposes. The only thing I ask from you is give my name a part of your credit list. Thank you very much and have a great day developing your game.
 

Venaticious

Villager
Xy$
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Hi there, I can't seem to download this plugin via the external links for github or mediafire.
It looks amazing and I'd really like to download it. Please let me know if/where it is still available.
 
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