HotfireLegend
Balthier
- Xy$
- 0.00
This might be a tough one, both in terms of design and what the player feels.
In games such as Fallout, the player creates their own character and roleplays whoever they think the character is.
As such, in those games, you have full control (to an extent) of what the player says. The player character often never says anything additional.
This can be controlled by simply having your player model speak the selected line with the selected voice.
In RM, there is less freedom - conditional branches often have to be used, to show a different face, but a script from Tsukihime might mean less are required when dealing with additional options as well.
In any case, would you as a player rather be able to control all of your player character's dialogue, or would you be happy for the player character to speak a bit for themselves too? Would you be happy with this option if it was affected by the experiences the character has been through, or is their own opinion always required, regardless of having that experience or not?
This is bearing in mind that the game's direction is as of yet unforged. I do not yet know whether I should aim for a free-will game like Fallout or a setpiece game like Beyond Reality.
In games such as Fallout, the player creates their own character and roleplays whoever they think the character is.
As such, in those games, you have full control (to an extent) of what the player says. The player character often never says anything additional.
This can be controlled by simply having your player model speak the selected line with the selected voice.
In RM, there is less freedom - conditional branches often have to be used, to show a different face, but a script from Tsukihime might mean less are required when dealing with additional options as well.
In any case, would you as a player rather be able to control all of your player character's dialogue, or would you be happy for the player character to speak a bit for themselves too? Would you be happy with this option if it was affected by the experiences the character has been through, or is their own opinion always required, regardless of having that experience or not?
This is bearing in mind that the game's direction is as of yet unforged. I do not yet know whether I should aim for a free-will game like Fallout or a setpiece game like Beyond Reality.