- Xy$
- -2.45
This is what I have tried: Putting an event on every space that is walkable. Advantage: It works. Disadvantage: it prevent events that I have routed from moving.
What I know how to do: I can put a looping parallel event that causes damage every so many tics. That is not what I am looking for though.
What I am looking for: An parallel event or plugin that allows damage to occur with every move.
What I know how to do: I can put a looping parallel event that causes damage every so many tics. That is not what I am looking for though.
What I am looking for: An parallel event or plugin that allows damage to occur with every move.