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Split Screen? (Aka. Multiple Scenes?)

CT_Bolt

Global Moderator
Staff member
Resource Team
Xy$
0.02
Sooooo it's a long shot but any one know anything about running multiple scenes at once? (confused)

Here's what made me think of that...
Working on a game where the user clicks/touches the bottom half of the screen, swaps events, calculates damage, then damages the enemy. (cool)

Right now it's very limited but if I could manage to somehow run the battle scene along with a map scene. ( battle is top, map is bottom)
Then I would just need to figure out how to link the two.

Then I started to think of the possibilities of joining a custom keypad script with this idea, this could lead to 2 player co-op. (cute)

Anyways I believe that would be the solution for me... not really even sure though honestly. (glee)
Could be much simpler, lol... I tend to over complicate things most of the time. (perplexed)
 

Essy

Towns Guard
Xy$
0.00
Unfortunately I don't know of an actual script for this. The idea shouldn't be too hard though so long as we can multi-thread in JS in RMMV.
While we could make a custom scene that encapsulates all the behaviors you're looking for this is not the ideal solution.

Instead we would want to make a 'master scene; that allows multiple scenes to run in parallel within.

Once that is set up we would make add-ons for the scenes to utilize the script properly.
One approach would be to add in message passing, so messages are given by one side and expected from the other and they know how to handle each other's messaging.

Another viable approach is having shared resources. Though this can get dangerous if you don't know what you're doing. (Complete failure from deadlock or performance hits from False Sharing)

Once I get into JS and RMMV I'll probably consider this for a plug-in idea once I know my way around the engine. Although that shouldn't stop any of the others from getting to it before I do. I might be awhile after all.
 

CT_Bolt

Global Moderator
Staff member
Resource Team
Xy$
0.02
Unfortunately I don't know of an actual script for this. The idea shouldn't be too hard though so long as we can multi-thread in JS in RMMV.
While we could make a custom scene that encapsulates all the behaviors you're looking for this is not the ideal solution.

Instead we would want to make a 'master scene; that allows multiple scenes to run in parallel within.

Once that is set up we would make add-ons for the scenes to utilize the script properly.
One approach would be to add in message passing, so messages are given by one side and expected from the other and they know how to handle each other's messaging.

Another viable approach is having shared resources. Though this can get dangerous if you don't know what you're doing. (Complete failure from deadlock or performance hits from False Sharing)
Yes that's exactly how I imagined it could be done as well. (cheeky)(icecream)
Glad to see I'm not completely crazy for this idea. (cute)

Once I get into JS and RMMV I'll probably consider this for a plug-in idea once I know my way around the engine. Although that shouldn't stop any of the others from getting to it before I do. I might be awhile after all.
I'm making an attempt at his myself too; As I'm also new to Javascript with RMMV I am not having much luck so far. (perplexed)[/QUOTE]
 
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