Hello People!
So I have been searching the googles for this, but unsuccessfully. So the trouble I run into is with the way I have my formulas, it's basically: 6 * a.atk - 3* b.def.
This causes the issue is that if a player just keeps stacking DEF that basically means the boss/mob might do ZERO damage.
But if the player wants to stack ATK instead, the player might take way to much damage, basically making the ATK road unplayable whilst making the DEF way to OP.
If I could make the DEF into a diminishing returns stat, that would solve the issue. I don't care how I'd have to do this, I can remake all the game formulas, but I need to have it work.
Any ideas?
So I have been searching the googles for this, but unsuccessfully. So the trouble I run into is with the way I have my formulas, it's basically: 6 * a.atk - 3* b.def.
This causes the issue is that if a player just keeps stacking DEF that basically means the boss/mob might do ZERO damage.
But if the player wants to stack ATK instead, the player might take way to much damage, basically making the ATK road unplayable whilst making the DEF way to OP.
If I could make the DEF into a diminishing returns stat, that would solve the issue. I don't care how I'd have to do this, I can remake all the game formulas, but I need to have it work.
Any ideas?