So, I have a skill/state that doubles the player's Max HP. It shows fine when at 9999, but when it goes above 9999, it still tries to fit the numbers within the width of whatever default is in place. Aesthetically, it doesn't look right. Does anyone know how to fix this so that all status windows (Items, Skills, Main menu, etc.) adjust for a 5-digit HP that looks normal?
I already looked at the rpg_windows.js file and couldn't find anything there. I even tried changing some values to make the HP width "00000" and the slash equal to ' / ' . I also checked my plugins (mainly from Yanfly that modifies the menu scenes) and found nothing that would interfere.
Maybe I'm missing something? Any help would be greatly appreciated.
I already looked at the rpg_windows.js file and couldn't find anything there. I even tried changing some values to make the HP width "00000" and the slash equal to ' / ' . I also checked my plugins (mainly from Yanfly that modifies the menu scenes) and found nothing that would interfere.
Maybe I'm missing something? Any help would be greatly appreciated.
Attachments
-
265.3 KB Views: 6
Last edited: