PhillyPride88
Villager
- Xy$
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Hello everyone!
I'm creating a Harvest Moon type game for my wife, and have been plunking along figuring things out along the way. I am lost at the moment on how to create size records when fishing.
I currently have it so the variable for the fish size is generated when the location and type of fish is generated. This is all working correctly. The next calls that I have in the event is to set the record for that type of fish to fish size that was generated IF the fish size is bigger than the current record. That is also working.
The problem is, I don't know how to make it so the fish record stays at the current number that was just set without switching to the newly generated number for the fish size.
I know why it's doing what it is doing, however, I can't seem to understand a different way to event it to get the result I actually need.
I'm creating a Harvest Moon type game for my wife, and have been plunking along figuring things out along the way. I am lost at the moment on how to create size records when fishing.
I currently have it so the variable for the fish size is generated when the location and type of fish is generated. This is all working correctly. The next calls that I have in the event is to set the record for that type of fish to fish size that was generated IF the fish size is bigger than the current record. That is also working.
The problem is, I don't know how to make it so the fish record stays at the current number that was just set without switching to the newly generated number for the fish size.
I know why it's doing what it is doing, however, I can't seem to understand a different way to event it to get the result I actually need.