Title says it all. Galv apparently did this exact thing for Rpg Maker VX. I don't know how to code or else I'd try to port it over.
When a message box shows up (even with many script extensions available like Yan's Message Core) you must wait for the box to disappear before your character can move again.
My current problem in my project involves me making a custom countdown timer. While the actual guts of the timer work, I wanted to put a custom timer countdown on the screen as well. Unfortunately even with a working custom timer in a messagebox, my character cannot move while it's displayed and counting.
Imagine my surprise when several google searches didn't yield a simple fix for my issue.
If I could make one particular request, I'd ask that the "move while message box appears on screen" feature be tethered to a particular message instead of a global change (but maybe both could be possible?) However I will take whatever comes my way as I'd really like to move past this issue.
Thank you in advance
When a message box shows up (even with many script extensions available like Yan's Message Core) you must wait for the box to disappear before your character can move again.
My current problem in my project involves me making a custom countdown timer. While the actual guts of the timer work, I wanted to put a custom timer countdown on the screen as well. Unfortunately even with a working custom timer in a messagebox, my character cannot move while it's displayed and counting.
Imagine my surprise when several google searches didn't yield a simple fix for my issue.
If I could make one particular request, I'd ask that the "move while message box appears on screen" feature be tethered to a particular message instead of a global change (but maybe both could be possible?) However I will take whatever comes my way as I'd really like to move past this issue.
Thank you in advance