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Repurposing Character Stat Parameters

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Towns Guard
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My goal is to change the use of the default stats of Defense and M.Defense. For my current project, I'm hoping to be able to use Defense and M.Defense solely as evasion statistics. For example, 10 Defense would provide a 10% chance to evade Physical Attacks, while 80 M.Defense would provide an 80% chance to evade Magical Attacks. Even if an enemy's attack has a 100% hit chance, the Defense stat(Phys. Eva.) would need to be factored in. I haven't been able to find a plugin for accomplishing this. If anyone has a solution for accomplishing this, I would greatly appreciate it. Thank you for your time.
 
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