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Renaming Resources for the generator

Volimance

Villager
Xy$
0.00
Here's the situation. I'm adding a second round of generator parts to the actor generator. In the first round there were some parts that had only one "sub-part". When I added the second round of generator parts, there some with a similar name as parts in the first add, but were multipart.

(the following file names are just for example)

for example: added group 1 has file
FG_RearHair2_p16_c1_m003

But added group has
FG_RearHair2_p16_c1_m003
FG_RearHair2_p16_c2_m003
FG_RearHair2_p16_c3_m003

This means that while I had to rename the "FG_RearHair2_p16_c1_m003" in the second add to FG_RearHair2_p17_c1_m003 to prevent conflicts, the "c2" and "c3" sections of the second add still exist. This left me with a weird part for the generator.

My question is:
Does the naming section after the "p" have to be a number?
Can it include letters?
So I could break up my added resources like
FG_RearHair2_pa16_c1_m003
and
FG_RearHair2_pa16_c1_m003
FG_RearHair2_pa16_c1_m003
FG_RearHair2_pa16_c1_m003

Thanks for your help!
 

Amysaurus

Digital Artist
Staff member
Resource Team
As far as I can tell, it does need to be a number. MV was basically made to read "FG_RearHair2_pa16_c1_m003", for example, as: Face Generator, Rear Hair 2, part 16, and then c1 and the rest for layering sections in order. Because of that, adding anything extra to that naming convention messes with how the program reacts to your file.

It's a pretty clunky way to manage parts, but it's the way they came up with for MV lol. I've actually had parts I've made not import correctly because I forgot to delete a space at the end of the file name, of all things.


Update: I just tried renaming one of the accessories that way, and it doesn't work.
>>>>
 
Last edited:

Volimance

Villager
Xy$
0.00
Yep. I just tried it too, and no luck. Nothing a clean reinstall and painstaking re-adding of resources. Thankfully I had only added two new "sets" of generator resources. When I get done with this first game, I'm gonna have to make tutorials for mac users. You know, of all the stuff I have learned the hard way!


As far as I can tell, it does need to be a number. MV was basically made to read "FG_RearHair2_pa16_c1_m003", for example, as: Face Generator, Rear Hair 2, part 16, and then c1 and the rest for layering sections in order. Because of that, adding anything extra to that naming convention messes with how the program reacts to your file.

It's a pretty clunky way to manage parts, but it's the way they came up with for MV lol. I've actually had parts I've made not import correctly because I forgot to delete a space at the end of the file name, of all things.


Update: I just tried renaming one of the accessories that way, and it doesn't work.
 
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