Wiskersthefif
Villager
- Xy$
- 0.00
So I am curious about how drastically choices early in a game can effect the remainder of the game. For instance, if the player were to make a choice to go to work early in the game, could the remainder of the game be completely different than if they were to decide to quit their job and see the world? Like, if they decide to stay at their job, the remainder of the game is a drama, but if they decide to quit their job; the remainder of the game is an adventure game with combat and what not. Also, if this is possible, how many different stories like that could I have in a game? And how complex could I make the early choices, like, if they decide whether or not to feed their cat, make breakfast instead of going out for it, exercise, etc. Those choices could impact whether or not they are late for work, which could change how their situation unfolds. Sorry for all my questions, I am the kind of writer that has to plan literally everything out before I begin something. Thank you in advance, Java Wizards!