Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Plugin overrides or conflicts?

Myzt

Towns Guard
(Well , I knew I'd ask this sooner or later ...)

Will "Moghunter's (MOG) Battle command plugin" will replace the default battle commands even if I use "Yanfly(YEP) battle engine core" plugin and "Yanfly battle status window" and related to it since those 2 also replaces the battle status window.

I mean the Battle command wil only show the MOG_Battle command
And leaving other stuffs in Yep_style?
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I've never tried it but if sounds like they will conflict with each other as they both rewrite the defualt battle system. It never hurts to try it out for yourself.
 

Boy Who Codes

Praised Adventurer
Xy$
0.00
It's a matter of what comes first. It's like a hamburger in any sense though. If the first changes the command and then the next changes it again, the current change will be the ones followed. So if like, I placed cheese first and added lettuce later, the lettuce would be the first thing I will see before the cheese. It goes the same with a plugin in that sense :)

I hope you understand my explanation how plugins work when added.
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
I have moved this post to the correct section. All MV related questions needs to go in the MV Support area, not the Forum Feedback/Suggestion area. This way you can get the proper help you need quicker, and more efficiently, as well as have the ability to mark the user who helped you as the best answer. :)
 
Top