I wasn't sure what to name this thread.
Anyway.
I'd like people's thoughts on what they think is overused in games, what you don't like (find tiresome), and, alternately, what kind of things you'd like to see more of in games. Also, you could say what you liked best in some of your favorite rpg maker games, and which games are your favorites. (did I say games enough times?)
My favorite Rpg maker game is Fantasy Maiden's Odd Hideout. Regarding genre, it's a mild horror game. I'm hoping others have played it. In it, you play as a girl who is locked in a house made of sweets in the woods, with her childhood friend. I don't want to give anything away, but a mechanic in the game allows you (if you get the true ending) to play as her childhood friend (in a complete play through of the game as the childhood friend) and get another ending. Oh, and you can play poker.
I like this for a couple reasons. Perspective: By playing as another character (not someone in your party but as the main character) you can gain more knowledge about what's going on (that you didn't know while you were playing as the other character) and you have the chance to flesh out relationships between characters. Oh, and if executed well, it's really fun! (i.e.: seeing the thoughts of your new character and how they react differently due to their personality.)
Some pet peeves I have about games are:
1) wayyyy too much dialogue that gets in the way of enjoying your game. I'm more talking about descriptive dialogue not interactions between characters.
2) Time limits. I want to say that this entirely depends on what kind of situation you're facing. So not all instances are frustrating. This is just a personal thing for me.
3) Long side quests that aren't worth it/are boring. Like, the reward for finishing doesn't measure up to the effort put in.
4) Random encounter battles with high appearance rates (not much time/steps between them)
Favorite things in games:
1) Mini games. These can be card games, or anything really. I like the way mini games can give you a break from the main story and also reward you for playing well (giving you special items, money etc.)
2) Customization: for example, when you change armor/clothes for your character the sprite in the game changes accordingly, the ability to dictate what stats for your character increase when you level up
3) Save points: I really don't know why I like save points, maybe it was growing up with Final Fantasy and Chrono Trigger. Regardless, I like how save points reward you, in a sense, like getting to the next part of a dungeon after some hard enemies. Or if you're about to fight a boss, you know that you can always go back to that point just before you fight without having to play through other areas.
What I mean is, when you're playing a game where you can save anywhere you're sometimes not quite sure at which point is the most important to save. And if you make a mistake and save without getting a certain item you need etc. over another file, you might have to go to a save earlier back which takes a long time to get to the point you were originally at. If you have 20 save slots, that can get confusing as well.
4)The little things: this can be anything quirky or fun in a game. Be it easter eggs, funny or sarcastic descriptions of items (i.e.: an item named "bad apple"), hidden items (elixirs ftw), extra side quests/ dungeons that open up after you beat the game, puns.
An example would be the ending in Dreaming Mary. At the end, a dialogue box will ask you if you want to quit and go to the title screen. You have the option of saying no. If you say no enough times, there will be extra dialogue (basically like the developer talking to you).
5) Hard mode - yep.
Can't think of anything else on the spot, so I'd like to hear your thoughts!
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I'd like people's thoughts on what they think is overused in games, what you don't like (find tiresome), and, alternately, what kind of things you'd like to see more of in games. Also, you could say what you liked best in some of your favorite rpg maker games, and which games are your favorites. (did I say games enough times?)
My favorite Rpg maker game is Fantasy Maiden's Odd Hideout. Regarding genre, it's a mild horror game. I'm hoping others have played it. In it, you play as a girl who is locked in a house made of sweets in the woods, with her childhood friend. I don't want to give anything away, but a mechanic in the game allows you (if you get the true ending) to play as her childhood friend (in a complete play through of the game as the childhood friend) and get another ending. Oh, and you can play poker.
I like this for a couple reasons. Perspective: By playing as another character (not someone in your party but as the main character) you can gain more knowledge about what's going on (that you didn't know while you were playing as the other character) and you have the chance to flesh out relationships between characters. Oh, and if executed well, it's really fun! (i.e.: seeing the thoughts of your new character and how they react differently due to their personality.)
Some pet peeves I have about games are:
1) wayyyy too much dialogue that gets in the way of enjoying your game. I'm more talking about descriptive dialogue not interactions between characters.
2) Time limits. I want to say that this entirely depends on what kind of situation you're facing. So not all instances are frustrating. This is just a personal thing for me.
3) Long side quests that aren't worth it/are boring. Like, the reward for finishing doesn't measure up to the effort put in.
4) Random encounter battles with high appearance rates (not much time/steps between them)
Favorite things in games:
1) Mini games. These can be card games, or anything really. I like the way mini games can give you a break from the main story and also reward you for playing well (giving you special items, money etc.)
2) Customization: for example, when you change armor/clothes for your character the sprite in the game changes accordingly, the ability to dictate what stats for your character increase when you level up
3) Save points: I really don't know why I like save points, maybe it was growing up with Final Fantasy and Chrono Trigger. Regardless, I like how save points reward you, in a sense, like getting to the next part of a dungeon after some hard enemies. Or if you're about to fight a boss, you know that you can always go back to that point just before you fight without having to play through other areas.
What I mean is, when you're playing a game where you can save anywhere you're sometimes not quite sure at which point is the most important to save. And if you make a mistake and save without getting a certain item you need etc. over another file, you might have to go to a save earlier back which takes a long time to get to the point you were originally at. If you have 20 save slots, that can get confusing as well.
4)The little things: this can be anything quirky or fun in a game. Be it easter eggs, funny or sarcastic descriptions of items (i.e.: an item named "bad apple"), hidden items (elixirs ftw), extra side quests/ dungeons that open up after you beat the game, puns.

5) Hard mode - yep.
Can't think of anything else on the spot, so I'd like to hear your thoughts!