Synopsis & Goals
"Everything For Momo" is a drama driven tale about a witch named Rin who travels to many far-off lands in the hopes of gathering enough resources to mend Momo, her black cat that has fallen ill. The game is intended to be narrative driven only with no combat akin to "To The Moon".
The goal is to develop a very quick prototype using a 5 color Gameboy palette and once we're happy with the narrative, set pieces, etc., we would move on to redoing the art in full color.
Recruitment
We're looking for a Jack-of-all-Trades at the moment. Pay is hourly. Primary help for the first few hours would be set around answering questions I have regarding using RPG Maker MV on the whole. Once we're past that stage we need one experienced mapper to guide us through the process of making autotile compatible tilesets. We're still new to this so any guidance would be fairly rewarded.
Experience: You should have at least one completed game we can play and review.
"Everything For Momo" is a drama driven tale about a witch named Rin who travels to many far-off lands in the hopes of gathering enough resources to mend Momo, her black cat that has fallen ill. The game is intended to be narrative driven only with no combat akin to "To The Moon".
The goal is to develop a very quick prototype using a 5 color Gameboy palette and once we're happy with the narrative, set pieces, etc., we would move on to redoing the art in full color.
Recruitment
We're looking for a Jack-of-all-Trades at the moment. Pay is hourly. Primary help for the first few hours would be set around answering questions I have regarding using RPG Maker MV on the whole. Once we're past that stage we need one experienced mapper to guide us through the process of making autotile compatible tilesets. We're still new to this so any guidance would be fairly rewarded.
Experience: You should have at least one completed game we can play and review.