noxyoursox
Villager
- Xy$
- 0.00
I've been thinking of including some minibosses in my game that are avoidable, but the path to avoid them is a puzzle--basically, giving the player a choice between solving the puzzle or fighting the miniboss. I'm not sure if it's a good idea, though, and if I do implement it, whether I should reward the player for both routes (encouraging them to do both) or only for one (basically, you can skip the miniboss but you'll miss out on the goodies). Thoughts?