HitokiriGensai
Towns Guard
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Hey everyone! These are just some thoughts that came to me while working on my own horror project. I've written this not to educate anyone, because I'm no expert, but rather to open a discussion. What is horror to you? What horror games do you like, and why?
I'm a huge fan of indie horror games, most notably ones made with RPG Maker. The program allows, or arguably, forces, the creator to distill the horror genre to its core mechanics, without the use of cinematics or realistic 3D environments. In my experience, I see there being three main mechanics in these types of games: atmosphere, puzzles, and of course, the monster(s). With these alone, you can have a horror game, and a lot of indie games have hinged on just these - Slender, SCP Containment Breach among them (first ones that come to mind). I'd almost lump Amnesia and FNAF in as well, but... there's a lot more going on in those. In games like these, it's just you, the faceless player, collecting items, solving puzzles, and avoiding the big bad. These games get a lot of attention, because they offer jumpy, terrifying experiences, and are super quick. They're not multi-chapter, exploration- and dialogue-heavy games like the triple-A horror titles.
I've recently started replaying some of my favorite RPG Maker horror games like Ib, The Witch's House, The Crooked Man, Mad Father, and Ribbon (and want to find more!). I've also watched some Let's Plays of them to get feedback. What I noticed was no matter how scared the players were, or how challenged, or confused, or pissed off, or whatever they were feeling after completing them, what they took away from the experience were the characters, and how they connected with them. Slender and other derivative games were successful for their mechanics, and Ao Oni, one of the most popular RM horror games, was the same way. However, these also got a lot of notoriety for the same reason - there was no good story, or just lacked one, and had no relatable characters. Personally, I found Ao Oni to be so silly and cheesy that I have no idea why people are scared of it, but... I digress. To each their own. That's the beauty of genre, I guess(?).
Horror, to me, is about being immersed in a creepy environment, and experiencing it from the perspective of an interesting character, while being intrigued by the other characters in the story, and slowly unraveling a mystery. I also enjoy when the puzzles aren't just collecting keys. Like seriously. Stop that.
Thanks for reading! So, like I opened with - what do you like about horror and how it translates to RPG Maker?
I'm a huge fan of indie horror games, most notably ones made with RPG Maker. The program allows, or arguably, forces, the creator to distill the horror genre to its core mechanics, without the use of cinematics or realistic 3D environments. In my experience, I see there being three main mechanics in these types of games: atmosphere, puzzles, and of course, the monster(s). With these alone, you can have a horror game, and a lot of indie games have hinged on just these - Slender, SCP Containment Breach among them (first ones that come to mind). I'd almost lump Amnesia and FNAF in as well, but... there's a lot more going on in those. In games like these, it's just you, the faceless player, collecting items, solving puzzles, and avoiding the big bad. These games get a lot of attention, because they offer jumpy, terrifying experiences, and are super quick. They're not multi-chapter, exploration- and dialogue-heavy games like the triple-A horror titles.
I've recently started replaying some of my favorite RPG Maker horror games like Ib, The Witch's House, The Crooked Man, Mad Father, and Ribbon (and want to find more!). I've also watched some Let's Plays of them to get feedback. What I noticed was no matter how scared the players were, or how challenged, or confused, or pissed off, or whatever they were feeling after completing them, what they took away from the experience were the characters, and how they connected with them. Slender and other derivative games were successful for their mechanics, and Ao Oni, one of the most popular RM horror games, was the same way. However, these also got a lot of notoriety for the same reason - there was no good story, or just lacked one, and had no relatable characters. Personally, I found Ao Oni to be so silly and cheesy that I have no idea why people are scared of it, but... I digress. To each their own. That's the beauty of genre, I guess(?).
Horror, to me, is about being immersed in a creepy environment, and experiencing it from the perspective of an interesting character, while being intrigued by the other characters in the story, and slowly unraveling a mystery. I also enjoy when the puzzles aren't just collecting keys. Like seriously. Stop that.
Thanks for reading! So, like I opened with - what do you like about horror and how it translates to RPG Maker?
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