I noticed some things here and couldn't help but offer some thoughts (not meaning to be nosy, I just like it when people critique writing that I do, so just thought I would). I had a buddy who was a slumlord in Chicago, not really, but he owned buildings in a pretty rough part of town. I always remember him telling me about how he always made it a point to keep the doors of his buildings lit at night, to scare away thieves, drug dealers, etc. So, I would suggest possibly extending the light from those lamps next to those doors to cover the doors a bit.I made this map about a week ago for a contest I am participating in, I figured I'd show it to you for some inspiration and ideas of how things look good when cluttered and compacted.
First screen is the city map without events( Thanks to Orange Maptshot plugin)
View attachment 4081
This is what it looks like in-game with all the events and of course a lighting plugin. You can't see the whole map but ou get an idea of how filling in the empty space really brings it alive.
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Hope this helps somewhat, it's always good to look at how others map when making your own, you learn new techniques just by looking and the inspiration is always a wonderful bonus.
Wow, considering it is all in-game mapping, the map still look very unique and lively, I like the little details you put on the parking lot, putting hopscotch where children plays, little things like those make the maps a lot better. I honestly thinks that the map looks great and looks like you put alot of effort to it. :) (Good dedication by rescaling the tilesets)Hey, thanks for the critique, I am aware of a few issues with the map unfortunately this project is due in about an hour and it was only a 2 week contest so I rushed quite a few things, the lighting I know can be improved, it's all done with a plugin "Terrax Lighting" which is not a great plugin at all, unfortunately, it's the only way it can be done with this plugin. When I get time to finish up my contest games I'll be sure to take your advice and utilize it, I appreciate all the feedback I can get. Also @Akamizu this is not parallax it's all editor mapping and @LazyPat this is the Futuristic Tileset by celianna you can get it off steam or rmweb website, it's originally for RM VX Ace but I rescaled it to fit MV and it looks really good still.
Yea, I remember using Terrax when I was still trying to make my projects work; was not a fan. But the map looks very good, just little things could be added. I am surprised that VXA tiles look so good after being rescaled. Awesome work.Hey, thanks for the critique, I am aware of a few issues with the map unfortunately this project is due in about an hour and it was only a 2 week contest so I rushed quite a few things, the lighting I know can be improved, it's all done with a plugin "Terrax Lighting" which is not a great plugin at all, unfortunately, it's the only way it can be done with this plugin. When I get time to finish up my contest games I'll be sure to take your advice and utilize it, I appreciate all the feedback I can get. Also @Akamizu this is not parallax it's all editor mapping and @LazyPat this is the Futuristic Tileset by celianna you can get it off steam or rmweb website, it's originally for RM VX Ace but I rescaled it to fit MV and it looks really good still.
I know this may sound kinda intrusive for me, sorry in advance, what is terrax?Yea, I remember using Terrax when I was still trying to make my projects work; was not a fan. But the map looks very good, just little things could be added. I am surprised that VXA tiles look so good after being rescaled. Awesome work.
It is a plug-in that is used for creating lighting.I know this may sound kinda intrusive for me, sorry in advance, what is terrax?
Ahhhh, I am enlightened now, thanks for the replyIt is a plug-in that is used for creating lighting.
http://forums.rpgmakerweb.com/index.php?/topic/49339-terrax-lighting-system/
Thanks, yea I can do much better, I have become a great mapper over the last year of RPG Maker developing, it's my favourite thing to do.Wow, considering it is all in-game mapping, the map still look very unique and lively, I like the little details you put on the parking lot, putting hopscotch where children plays, little things like those make the maps a lot better. I honestly thinks that the map looks great and looks like you put alot of effort to it. :) (Good dedication by rescaling the tilesets)
I plan on making a much better lighting plugin when MV actually gets updated to 1.3, until then, I'm afraid any lighting plugin will be almost identical to Terrax.Yea, I remember using Terrax when I was still trying to make my projects work; was not a fan. But the map looks very good, just little things could be added. I am surprised that VXA tiles look so good after being rescaled. Awesome work.
Hey! Awesome, looking way better, good job! What is the size of this map btw? I'm curious what an in-game screenshot would look like.Hi LTN Games here is my second take on the map
the size of the map is 45 * 45 tilesHey! Awesome, looking way better, good job! What is the size of this map btw? I'm curious what an in-game screenshot would look like.
I can already see it is improving, the hole gap on the bottom left is smaller ( which is better in my opinion) and the new walls on some of the buildings make it looks a lot better.Hi LTN Games here is my second take on the map
Thanks Its nice to know that I'm improving, and that someone would actually take the time and tell me what I can improve and how!I can already see it is improving, the hole gap on the bottom left is smaller ( which is better in my opinion) and the new walls on some of the buildings make it looks a lot better.
everybody have the rights to be helped and improve, I myself also receive a lot of suggestion and helps from othersThanks Its nice to know that I'm improving, and that someone would actually take the time and tell me what I can improve and how!
So thank you it means a lot to me!