Yea a little short, but I'm assuming it will be updated more soon.There it is, i was waiting for this! =) It does look a little short...
No problem. I have a MV F.A.Q in progress as well as a list of MV resources. Should be ready by next week, so stay tuned :)Thanks to the great LTN Games for providing this! 3
FUCK YEA.No problem. I have a MV F.A.Q in progress as well as a list of MV resources. Should be ready by next week, so stay tuned :)
You may take a look at the line 17 if it can help. At least I hope it does ^^"Are the variables the same? There are parts in my script where I need to call up a player's level for some math, for example. Or access a Switch or a Variable.
That works. But what I'd like to do is to call up a certain player's level and assign it to a variable, or use it as a condition. Like this:You may take a look at the line 17 if it can help. At least I hope it does ^^"
It'd help to have a basic idea of what the condition you have in mind was to help..That works. But what I'd like to do is to call up a certain player's level and assign it to a variable, or use it as a condition. Like this:
LevelAlpha = $gameActors.actor(actorId)....... What's the rest of that?
It'd help to have a basic idea of what the condition you have in mind was to help..
but to set it as a variable is easy youve done that , and as a condition is just as easy
exp.
levelActor1 = $gameActors.actor(exampleid);
levelActor2 = $gameActors.actor(exampleid);
playerLevel = $gameActors.actor(exampleid).Level(0);
if (playerLevel == 20) // or whatever else youre attempting to do here {
$gameActors.actor(exampleid).learnSkill(Fireblast); // first example that came to mind not even sure if its the proper syntax
// havent had time to actually get into MV scripting / plugging just yet
}
hope this can help give ya an idea
At least, people know when there's an edit because it flashes it either way :DEDIT: Thank Goodness that the Forum Program takes an unintended double posts and turns it into an ammendment to the above post. Pardon my faux pas.
Ill try it out later and rapport backCan I use this in Set Movement Route for an event? If so, how? I'm lost. I tried multiple variations but nothing seemed work.Code:Show Balloon Icon character.requestBalloon(id); this.setWaitMode('balloon'); For character: $gamePlayer; $gameMap.event(ID);
What are you trying to do?Now to find out if $gameSwitches.value(N) works as well.
What did you try?I tried multiple variations but nothing seemed work.
I want to do something like "if ( $gameSwitches.value(n) ) {} // If Game Switch n is true then... Is this the right way to do it?What are you trying to do?