Hello there!
I'm an RPG Maker beginner and I spent over 80 hours trying to create the foundation of the game I always wanted to play myself, but was never able to have such a chance.
It's gameplay and various ambitious attempts I tried to introduce keep making me unsure - is this something people would like to play? I don't want to invest another 40 hours into making a demo or 400 hours into making a game, which would later on be completely ignored, remembered as mediocre or sold in 10 copies or sth like that.
A couple of ideas I wanted to represent in my game are:
* Focus the game on a story,
* Avoid pointless walking - game may be short, if it does not HAVE TO be longer,
* Avoid pointless battles (every fight has to have an impact on the plot, no grind),
* Make NPC-s important and conversations with them - complicated and requiring sacrifices,
* Provide a lot of choices.
I don't know if I have talent to do all this and I wanted to ask you to watch the video showing both the gameplay and my commentary. I will be more than happy to discuss it's content and I think it will serve you way better than a bunch of screenshots or pointless promises.
It is not a generic RPG Maker game... Or is it? Maybe you will judge better than me.
I really, really need your voices if I am ever going to proceed my attempts.
Thank you so much for reading my topic.
I'm an RPG Maker beginner and I spent over 80 hours trying to create the foundation of the game I always wanted to play myself, but was never able to have such a chance.
It's gameplay and various ambitious attempts I tried to introduce keep making me unsure - is this something people would like to play? I don't want to invest another 40 hours into making a demo or 400 hours into making a game, which would later on be completely ignored, remembered as mediocre or sold in 10 copies or sth like that.
A couple of ideas I wanted to represent in my game are:
* Focus the game on a story,
* Avoid pointless walking - game may be short, if it does not HAVE TO be longer,
* Avoid pointless battles (every fight has to have an impact on the plot, no grind),
* Make NPC-s important and conversations with them - complicated and requiring sacrifices,
* Provide a lot of choices.
I don't know if I have talent to do all this and I wanted to ask you to watch the video showing both the gameplay and my commentary. I will be more than happy to discuss it's content and I think it will serve you way better than a bunch of screenshots or pointless promises.
It is not a generic RPG Maker game... Or is it? Maybe you will judge better than me.
I really, really need your voices if I am ever going to proceed my attempts.
Thank you so much for reading my topic.