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Making an attack more powerful if a state is active

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SlySly

Villager
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I want to make it in my game so that if an enemy is inflicted with a state, (i.e. Bleeding) certain attacks will be more volatile. Such as "Song of blood"
 

Akod

Praised Adventurer
What you could do is make a "Blood" element and have the state make the person inflicted more susceptible to it via the Element Rate parameter.
 
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