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Making a moving car event

cake maker

Villager
Xy$
0.00
Hi all.

I'm getting used to the editor a little now, but haven't found any information on this yet. I want to make an event that uses more than one tile (four tiles for the cars in a square shape), but don't know how to set the resolution of the event graphic. I noticed in VX Ace and MV that you can make a door event, and it will display two tiles' worth (because the doors are two tiles high), but I couldn't understand how the door .PNG file differs from the other tiles.
Any help would be great!
Thanks,

Cake
 

cake maker

Villager
Xy$
0.00
If anyone has the same problem, I stumbled onto the solution by messing with the door graphic. I just doubled the width of the door image, and now RPGMaker MV selects 4 tiles in a square shape, which is perfect for my cars and buses. The event correctly displays 4 tiles. There's also a plugin to change the event size to whatever you like, so you could technically create a 2x2 tile event which can be triggered by touching or action button'ing any part of it. Nice!

I wonder what the limitations are for image sizes?
 

MinisterJay

Administrator
Staff member
Administrator
For the door graphic, did you notice that the big ones had !$ in front of the image file names, and for large monster images there were $ in front of image file names?
 

cake maker

Villager
Xy$
0.00
For the door graphic, did you notice that the big ones had !$ in front of the image file names, and for large monster images there were $ in front of image file names?
Oh, no I didn't, but I guess that's because the door file I was using was a custom one. What do those symbols do?
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
When you have MV open on your computer you can press F1 and find quite a bit of helpful information. Here is an excerpt from the asset standards section explaining the ! & $.
Characters (img/characters)
Images shown for the characters on the map.
The size for a character image can be changed freely (normally 48x48), and consist of 4 directions (down, left, right, up) and 3 patterns for a total of 12 patterns that will be arranged in the provided order. A file for 1 character will be arranged into 2 rows and 4 columns equaling 8 images. The size of the character will be calculated using 1/12 of the width and 1/8 of the height of this file. Moreover, characters will be shown 6 pixels above tile so that they appear more natural when on top of buildings.
  • It is possible treat 1 character as 1 file by including "$" at the beginning of the file name.
  • Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements. This is primarily used for objects found in the map such as doors and treasure chests.
  • It is also possible to use the "$" and "!" special characters together.
 

cake maker

Villager
Xy$
0.00
Thanks LTN, I missed that. Super helpful. It seems there are no limits to max. file size!
[doublepost=1454034607,1454034455][/doublepost]Thanks LTN, I missed that. Super helpful. It seems there are no limits to max. file size!
 
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