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Loot Chest System

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
Having a loot chest system to display items and allowing the members to be able to choose from them, etc. Such as Stardew Valley



Would a great thing to have. This way when you find let's say a chest in a dungeon, it will display what items there is. It also allows you to have banks inside of towns and everything. If you wish to put your items in a bank or something this gives you the option to do so.
 
Would you be up for a trade because I could make this system in a relatively short amount of time.

The trade would be some light graphical work.

On the plugin side, the only slight issue I see arising is the idea we'd need to map this to controller however shouldn't be too difficult just might feel like minecraft xbox.
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
Would you be up for a trade because I could make this system in a relatively short amount of time.

The trade would be some light graphical work.

On the plugin side, the only slight issue I see arising is the idea we'd need to map this to controller however shouldn't be too difficult just might feel like minecraft xbox.
I'm not graphically that good when it comes to graphics :/ I actually have someone making graphics for my game, etc. So, graphically I don't know if I could do this :/
 
I'll see what I can do and if I can get it to work first. Probably do some over the weekend because until that point it's in the air.
However this isn't too much to ask and I could probably manage it although it might look a little similar to the way Epic Quest of the 4 crystals does their inventory.
 

Minakill

Towns Guard
Xy$
0.00
Is there system like this already? I need him for my latest game with simillar mechanics to this. So i need inventory how when i fill maximum count of items such x99 it just make another stuck.
 

Dad3353

Praised Adventurer
Is there system like this already? I need him for my latest game with simillar mechanics to this. So i need inventory how when i fill maximum count of items such x99 it just make another stuck.
I solved this, in a primitive way, by creating a Store for each Item I wished to extend. I needed an Iron Store, a Zircon Store and a Mithril Store. Every time an Iron was found, a check was made to see if the Party was at 99, and, if so, advice given that the Iron should be transferred to the Iron Store. A common Event could be evoked, to add 1 to the Iron Store (representing 99 Iron...), and the Iron set to 0. Another Common Event enabled the return of the Iron to 99, reducing the Iron Store by 1. Simple, but sufficient for my modest needs.
Any use..?
 

Minakill

Towns Guard
Xy$
0.00
I solved this, in a primitive way, by creating a Store for each Item I wished to extend. I needed an Iron Store, a Zircon Store and a Mithril Store. Every time an Iron was found, a check was made to see if the Party was at 99, and, if so, advice given that the Iron should be transferred to the Iron Store. A common Event could be evoked, to add 1 to the Iron Store (representing 99 Iron...), and the Iron set to 0. Another Common Event enabled the return of the Iron to 99, reducing the Iron Store by 1. Simple, but sufficient for my modest needs.
Any use..?
Problem is when i obtain more then is maximal stack it's ditches surplus. And so i lost him. Like i have 98, 97, 96 and i obtain 5 it's ditches 1 and if i obtain like 25 it can be bit problem. I just thinking about make bag where ores primary goes and i take them out when i need it. Now i have improved it by stack limit at 9999.
 

Dad3353

Praised Adventurer
Problem is when i obtain more then is maximal stack it's ditches surplus...
I understand that, but take the view that, if the Player has been alerted that there is no more capacity, and has done nothing about it, then he/she deserves to lose 'em (or maybe even wants to, or does care..?). These are all just choices we make; that was mine.
 

Minakill

Towns Guard
Xy$
0.00
I understand that, but take the view that, if the Player has been alerted that there is no more capacity, and has done nothing about it, then he/she deserves to lose 'em (or maybe even wants to, or does care..?). These are all just choices we make; that was mine.
But those choice means you can't make good choice if you don't even see your at limit. Because it's not says you are full or no space or something like this. It's just takes and put's him nowhere.
 

Dad3353

Praised Adventurer
That's what I changed in mine. The Event checks how many Iron, Zircon or Mithril are currently held, and if there's not enough room left, recommend transferring to a Store. It could be done automatically (it's not rocket surgery...), but I leave it up to the Player to decide what to do.
 

Minakill

Towns Guard
Xy$
0.00
That's what I changed in mine. The Event checks how many Iron, Zircon or Mithril are currently held, and if there's not enough room left, recommend transferring to a Store. It could be done automatically (it's not rocket surgery...), but I leave it up to the Player to decide what to do.
Okey thanks. I just don't like to add it to every rock to mine. (wide)
 

Dad3353

Praised Adventurer
In my simple version, this would only occur at Item maxed out, and 99 Iron (or whatever...) would go to Store. The next time this becomes necessary, 99 more Items have been accumulated, so hardly every stone..! I could have included more sophistication, so that any excess gained over 99 gets 'put to one side' whilst a batch of 99 are stored, and this excess given back, so as not to lose any at all but... What's 1 or 2 iron between friends, eh..? I put it down to clumsiness; the silly ol' fool shouldn't have dropped 'em in that crack in the ground. Serves 'im right. He has too many, anyway. Harrumph..!
 
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