Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Looking to enhance parameters change display

Status
Not open for further replies.

Rise Evil

Praised Adventurer
Xy$
0.00
I admit, I'm not very good at giving good titles to explain in short what I'm looking for. Of course, I'll try my best to describe more detailed what I'm requesting.

Here's Quasi Params Plus : http://forums.rpgmakerweb.com/index.php?/topic/48777-quasi-params-plus/?p=484200

Direct link of his/her awesome plugin : https://github.com/quasixi/RPG-Maker-MV/blob/master/Scenes/QuasiEZJSON.js

With it, I can add new effects and new stat's parameters like Dexterity, Will, Power, Armore etc. Of cours he created a json parameter format to add those additionnal parameters to set in the data folder :
Code:
[
  {"abr": "abbreviation 1", "name": "param 1 name", "default": value},
  {"abr": "abbreviation 2", "name": "param 2 name", "default": value}
]
In the status menu, I couldn't see the new stats I created with, so I used JahwsUF's StatusMenuCore in order to display them, here's the link as well : http://mvplugins.com/plugin/JahwsUF/StatusMenuCore


Everything works almost perfectly.

But there's one problem :


Despite having them, these new parameters are not display in the Equipe Scene (when you open the menu => go into Equip => Scene Equip where you're supposed to see these stats change). But those new parameters do not display at all. And if it doesn't show here, it won't in the Weapon Shop Equip either when you buy weapons and see the stat difference between weapons.

What I ask is to what and how to do in order for these new parameters to show their increase and decrease during Equip menu, as well with the Weapon Store menu.

I hope I've been detailed enough with my issue. And I thank you in advance if there's a soluce or not ^^
 

eivl

Local Hero
Xy$
0.00
I think you should draw a custom window to get this to work. I have not looked at JahwsUF's StatusMenuCore in detail, But you will need a custom window to show your custom parameters as they do not interact with the default UI.

I do not know if i have the time to make this for you, if you do not get anything done then remind me in a week or so.
 

Rise Evil

Praised Adventurer
Xy$
0.00
Thanks for taking your time. Since it's not an emergency, a week, or even a month won't hurt me at all. But if you can do it, I can even give any details, even draws in order to help you out how I want the HUD to be made? Of course, I'm asking it first, just to know if that's possible or not.

Drawing a custom window, you mean scripting it by myself? If it's that so, I'm afraid I have little to no knowledge in JavaScript. Especially with my time constraint and the fact I'm not a very good JS learner. (I'm a very slow learner as a matter of fact/still never managed to learn RGSS properly either ^^")

Also, if you need anything else or additionnal info etc. You can PM me.
 
Last edited:

Rise Evil

Praised Adventurer
Xy$
0.00
Understood, I'll do it right away ^^
[doublepost=1450794239,1450788478][/doublepost]I'm using a resolution of : 1104 x 621 in case you ask ^^


I was thinking to put 2 colums above for Summary (which is what the image represents) and Profile (to add additionnal datas via actor's note tage) but it would probably be too much to ask so I didn't add those.
I was wondering if it was possible to use note tags in the class sheet, to make icons take place of the class's name as well. (I can understand if it's impossible). Also, is it possible to make the HP bar take MP's place if a specific actor is not using a MP bar?


I don't know if the space is unrealistic. If so, I might consider making a change or simply make sure only the specific stats to be visible (those who are displaying negative/positive changes only).


It's very important for me that the weapons we select, display the stat's changes. Like that, the user can see the gear's strength and the difference compared to its current gear(s). I was thinking of having an Equip command alongside of Buy/Sell/Cancel so the user can equip while shopping. When Equip selected and confirmed, it simply opens the Status Menu Equip Scene, and once we leave that window, we go back in the Weapon/Armour Shop Scene. Something similar to the classic Final Fantasy games on the SNES.

I hope that's not too much ^^"
If it requires more time, so be it (it's not an emergency or life threatening situation anyway ^^)
 
Status
Not open for further replies.
Top