Day and Night is one of the bigger things I need in my game. Things are set around time, It gets dark and light around things help you see, and there are things hiding in the darkness I don't want the player to have warning about. To that end I use Terrax Lighting, but it seems to mess with another feature I need, Event Spawning.
Every time something is spawned, be it from another map or there being more copies of it than I programmed Terrax Lighting crashes the game. I had the problem with Galv's Event Spawner and San Map Generator.
So I guess I'm stuck with either taking Terrax Lighting out or trying to figure out why it's uncompatable. Sadly I am slowly brushing up on Javascript and can only guess it's because Terrax checks something that isn't saved onto the copies since the error says "Note" is undefined. So my other way, Are there any Lighting systems other than Terrax I can try? I wouldn't have such a problem with just using tinting if it didn't make light sources look bad.
Every time something is spawned, be it from another map or there being more copies of it than I programmed Terrax Lighting crashes the game. I had the problem with Galv's Event Spawner and San Map Generator.
So I guess I'm stuck with either taking Terrax Lighting out or trying to figure out why it's uncompatable. Sadly I am slowly brushing up on Javascript and can only guess it's because Terrax checks something that isn't saved onto the copies since the error says "Note" is undefined. So my other way, Are there any Lighting systems other than Terrax I can try? I wouldn't have such a problem with just using tinting if it didn't make light sources look bad.