polar_fawkes
Towns Guard
- Xy$
- -0.20
heya, just wanted to share an approach to open-world gaming i've developed over the years specific to rpgm. i've had to scrap dozens of projects due to overloading the engines with events, but i've finally got a good system for a morrowind-style cell system for use in rpg maker.
i make an 'overworld' map that the player will never see. then i break this into 6x6 grids. each one of these tiles represents 20x20 on the map the player will see. so, for a 120x120 overworld map, you'll end up with 400 or so 120x120 tiles to work with.
you can populate 120x120 with a fair amount of events in rpgmv and have it run fine. here's an image of my overworld(zoomed in)
happy lorecrafting!
i make an 'overworld' map that the player will never see. then i break this into 6x6 grids. each one of these tiles represents 20x20 on the map the player will see. so, for a 120x120 overworld map, you'll end up with 400 or so 120x120 tiles to work with.
you can populate 120x120 with a fair amount of events in rpgmv and have it run fine. here's an image of my overworld(zoomed in)
happy lorecrafting!
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