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Layering enemies/Enemy summon call script

SonarCero

Towns Guard
Xy$
0.10
Hey people, I need a hand with something. So in the current part of Project A I am working on one of the main bosses. I have a magician though I'm trying to make him have floating hands. The floating part works just fine, though when they're on the map, they go behind the sleeves for the character. Is there any way to layer them, also I am trying to figure out a call script that works on a cue of an ability, restricted by the amount of enemies currently on the magician's side. Anyone have any ideas? If it comes to it, I can adjust the magician's arms to where they form more of an arc.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I think it has to do with the order you are creating the enemies in the troops tab. On an empty slot add the floating hands and then add the magician, I assume that adding hands first will place the hands on a higher z layer than the magician. It's worth a try, let me know if it helps.
 

SonarCero

Towns Guard
Xy$
0.10
I think it has to do with the order you are creating the enemies in the troops tab. On an empty slot add the floating hands and then add the magician, I assume that adding hands first will place the hands on a higher z layer than the magician. It's worth a try, let me know if it helps.
Found a solution, I wound up resizing the graphic that has just the hands on it to fit into the screen, expanded the base out, then resized to fit along side with the magician. The issue was since the hands were on a smaller image file, and placed up in the air, the program was thinking that the hands were supposed to be further back in the battle plane.
 
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