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Is it possible to have an overhead tile that is also impassable?

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Cosmette

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Hi there.
I'm trying to make a fence tile like this.
I want it so that when the player approaches it from the north, the tile shows up in front of the player, but when approached from the south, it cannot be passed through.

Making it an overhead tile makes you pass through in all directions, but making it a passable tile with no access from the south gives the result I want, just that it appears below the character.

Can this be done through events or even a built-in function?
 

Cunechan

∠( ᐛ 」∠)_
No problem ;) you can also make the single fence tiles (extract them from the auto tiles and make every one single) and then set the passabilities in the database (is walkable, but not to the north side fe), this script is just a quicker solution especially when you're using pixel movement what I'm somehow automatically assuming although few people use it xD
 
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