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How to modify hit/accuracy

I'm trying to make spells/skills that modify hit but hit seem to be a hidden stat in MV. How would I do this, do I need scripts or is there a formula I can use?
 

MinisterJay

Administrator
Staff member
Administrator
Do you wish to modify the damage calculation formula when the spell is cast? You could make the spell have the intended receiver to get a STATE that increases their ATT.
 
Do you wish to modify the damage calculation formula when the spell is cast? You could make the spell have the intended receiver to get a STATE that increases their ATT STR.
Just the hit, the goal is to make the affected target less accurate. I could make a state that affects accuracy but I don't know how to affect hit/accuracy at all.
 

MinisterJay

Administrator
Staff member
Administrator
Weakness.png

Attacks are based on a formula, a.atk * 4 - b.def * 2 . If you reduce the targets ATK it will cause less or no damage. I created a spell called Weakness, and reduced the targets ATK by 50%. Here is a screenshot.
 
View attachment 6569

Attacks are based on a formula, a.atk * 4 - b.def * 2 . If you reduce the targets ATK it will cause less or no damage. I created a spell called Weakness, and reduced the targets ATK by 50%. Here is a screenshot.
That works, just not the way I need it to. I don't want to reduce the targets attack, just their chance of connecting with that attack. If they connect, I want the full impact of that hit to be felt.

Ironically enough I'm def blind as there is a state called blind that does what I want. Thanks for trying to help :)
 

MinisterJay

Administrator
Staff member
Administrator
We are not done yet. I have not answered your question, in a way that you desired. Others may also have better ideas. Don't give up. :)
 
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