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How to make a fire??

BlizZaga

Villager
Xy$
0.00
Hi, I know this seems elementary, but I've tried everything (it seems like) and looked for tutorials on how to make a "fire". What I mean is, you're in the woods, you gather some wood, and use the fire pit and fireplace animations to "build" your fire. So, you choose to add your wood, the icon changes, then choose to light the fire, then to put the pot on (or whatever equivalent) and make your meal. I can't seem to get the graphic to change to the specific ones, when I say yes, the graphic changes immediately to a full on crackling fire. Any suggestions?
 

Run

Towns Guard
Xy$
0.00
I don't know if you already solved this, but I'll post it anyway.

Create an event with the firepit as the image.
Create a second page for the event and change the image to one with the wood added, give this page a condition for self switch A.
Create a third page for the event and change the image to one where the fire is lit, give this page a condition for self switch B.
Create a fourth page to the event and change the image to one where the pot is added, give this page a condition for self switch C.

Check that the triggers for the event are how you want them, I assume they'd be the action button.
Make sure to check them for every page of the event.

In the first event page, when the player adds logs, turn on self switch A.
In the second event page, when the player lights the fire, turn on self switch B.
In the third event page, when the player adds a pot, turn on self switch C.

And that should do it.

If you've already got that and it's not working, check the triggers, conditions, images, and check that you're changing the right self switches.
 

BlizZaga

Villager
Xy$
0.00
I don't know if you already solved this, but I'll post it anyway.

Create an event with the firepit as the image.
Create a second page for the event and change the image to one with the wood added, give this page a condition for self switch A.
Create a third page for the event and change the image to one where the fire is lit, give this page a condition for self switch B.
Create a fourth page to the event and change the image to one where the pot is added, give this page a condition for self switch C.

Check that the triggers for the event are how you want them, I assume they'd be the action button.
Make sure to check them for every page of the event.

In the first event page, when the player adds logs, turn on self switch A.
In the second event page, when the player lights the fire, turn on self switch B.
In the third event page, when the player adds a pot, turn on self switch C.

And that should do it.

If you've already got that and it's not working, check the triggers, conditions, images, and check that you're changing the right self switches.
Thanks again. I kinda figured out how to do it on my own but it took forever. I managed by doing all of those suggestions and turning the stepping animation on for the crackling fire, and the direction fix (I think it was) to fix the wood icon so it wouldn't become a fire and switch back to just the wood icon again. Thanks, and I bet this will help a few people who see this!
 
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