MugenDraco
Villager
- Xy$
- 0.21
Here's what I'm trying to do. I have all my Weapon Types set up, and certain Skills use the user's currently equipped weapon's animation instead of the generic cast animation. I've achieved this through Yanfly's Action Sequence Packs just fine. However, I'm trying to fine-tune it to get more control over the animation. I have Sword's attack animation set to swing, because most of the time, that's what I want. However, Swords and Daggers can also perform a Multi-Stab skill, and I'd like the animation for it to use the thrust motion instead of the swing. Yanfly's Weapon Animation plugin has notetags to choose different weapon images and motions, but for some reason Skills are the one area it doesn't work on. It works on Actors, Classes, Enemies, Weapons, Armors, and States, but not Skills. No matter what I've tried, my character always does the swing animation with the equipped weapon. I even ran across a post that said to add these Weapon Animation notetags to a State, and add that state to the user via Javascript, and then take the state off at the end of the Skill's script, but even that doesn't work. He still does the swing. How do I change what motion is used, but still use the equipped weapon's image sprite?