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How Long Has Remove Unused Resources....

MinisterJay

Administrator
Staff member
Administrator
Maybe it had been a while since I had deployed a game, but how long has it been that the "Remove Unused Resources" option been available in deployment?
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
Maybe it had been a while since I had deployed a game, but how long has it been that the "Remove Unused Resources" option been available in deployment?
lol that has been available since MV 1.2 (pretty sure) and I love that option, except I had no idea plugin developers were required to include the resources the plugins use so they don't get excluded. I'll work on that soon.
 

Dad3353

Praised Adventurer
I rarely use Plug-ins at all, but had one which was really useful (leaves fading footprints behind the Hero, or any NPC...). In its original form, the required Graphics were not declared (and so missed by the 'exclude unused files' option...), but, by following the recommendations in the MV 'Help' file, I found it to be very easy to add this declaration to the Plug-in. I now no longer have to worry about missing files. It's a bit fiddly, but not difficult to do.
 

MinisterJay

Administrator
Staff member
Administrator
The Removed Unused Resources helps a lot, but I still have to manually removed a lot. I still have most RTP removed before even starting a new project.
 

Dad3353

Praised Adventurer
Yes, indeed; I spent an evening preparing a pared-down 'empty' Project, which is now my starting point for new stuff. I don't use the 'New Project' menu in the Editor, but open my Empty Project instead, and use 'Save as...'. I only add the elements (BGM, SE, Pics etc...) that I need as I go along. I'm always surprised to see folks with acres of Plug-ins, most of which are not used at all in their Game..! Still, to each his/her own, I suppose.
 
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