Driftwood Gaming
Knight
- Xy$
- 0.00
In vx ace you can use ( v[#] ) to call a variable into the damage Formula, # being the variable place number...
However when I use my skills that reference a variable in this way through mv the game crashes. Any ideas?
I get a:
Type Error
Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2d': float parameter 3 is non-finite.
[doublepost=1445681718,1445680844][/doublepost]Update, ive changed v[#] into $gameVariables.value(#) and it's no longer crashing, but its not calculating dmg right, infact no matter what the variable is its outputting 0... weird.
[doublepost=1445685357][/doublepost]Fixed it, the problem was you no longer need to use ( ) in the damage formula... in fact it screws it all up.
However when I use my skills that reference a variable in this way through mv the game crashes. Any ideas?
I get a:
Type Error
Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2d': float parameter 3 is non-finite.
[doublepost=1445681718,1445680844][/doublepost]Update, ive changed v[#] into $gameVariables.value(#) and it's no longer crashing, but its not calculating dmg right, infact no matter what the variable is its outputting 0... weird.
[doublepost=1445685357][/doublepost]Fixed it, the problem was you no longer need to use ( ) in the damage formula... in fact it screws it all up.
Last edited: