Storytailor
Knight
- Xy$
- 0.00
Hello RM community!
Yesterday I lost my hand-written timeline for my game's development. Nothing too strict, just a preference of what order I wanted to do what in, general "how long I want this to take" notes, detailed lists of what exactly needs to get done and what I need to find... but it got me wondering, especially for those who have completed one or more projects (or have come close): how do you plan your project out? Do you take a specific order in hashing out the details (story > character development > mapping > events, etc.), or do you just do everything on the fly? I feel most larger projects require breaking goals into smaller pieces (keeps the perspective optimistic and more short-term), but maybe some do it differently? For those who do plan with great detail, what are your steps?
Yesterday I lost my hand-written timeline for my game's development. Nothing too strict, just a preference of what order I wanted to do what in, general "how long I want this to take" notes, detailed lists of what exactly needs to get done and what I need to find... but it got me wondering, especially for those who have completed one or more projects (or have come close): how do you plan your project out? Do you take a specific order in hashing out the details (story > character development > mapping > events, etc.), or do you just do everything on the fly? I feel most larger projects require breaking goals into smaller pieces (keeps the perspective optimistic and more short-term), but maybe some do it differently? For those who do plan with great detail, what are your steps?