Admiral Crayon
Villager
- Xy$
- 0.00
I've come to the part of my project where I need to setup my first boss! But here's the thing: I'm really lacking some creativity right now.
According to me, a boss isn't just another normal enemy that hits harder and has more hp. No, a boss needs to implement something that's new to the game, something that's different, something that the player doesn't expect. Minigames? Sure. Switch from Side-view to ABS? Great. A boss fight needs to create something that you can't just see in any other fight.
Here's the thing though, this "new" system has to be matching the boss itself. What if you created a huge behemoth that would steal items from your inventory and then use them? That would make no sense.
My boss here, is mainly a reference to James from Pokemon:
And I'm not sure what's so special that he could do. No I won't make him cast pokemons during the battle as I am not creating a pokemon game. (But that's also mainly because I'm using animated battlers and I can't draw for poop.) I would like to remind you that Jake (My boss) is not the exact copy of James.
Every idea is welcome as I am pretty exprienced with eventing, creating skills through common events is a pretty daily thing for me.
In the end, what about you? How do you design your bosses? Do you have requisites?
According to me, a boss isn't just another normal enemy that hits harder and has more hp. No, a boss needs to implement something that's new to the game, something that's different, something that the player doesn't expect. Minigames? Sure. Switch from Side-view to ABS? Great. A boss fight needs to create something that you can't just see in any other fight.
Here's the thing though, this "new" system has to be matching the boss itself. What if you created a huge behemoth that would steal items from your inventory and then use them? That would make no sense.
My boss here, is mainly a reference to James from Pokemon:

And I'm not sure what's so special that he could do. No I won't make him cast pokemons during the battle as I am not creating a pokemon game. (But that's also mainly because I'm using animated battlers and I can't draw for poop.) I would like to remind you that Jake (My boss) is not the exact copy of James.
Every idea is welcome as I am pretty exprienced with eventing, creating skills through common events is a pretty daily thing for me.
In the end, what about you? How do you design your bosses? Do you have requisites?