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hi! long-time rpgm user, excited for multiplatform deployment and commercial potential

polar_fawkes

Towns Guard
hey all! took me a bit to find this forum, glad to have ended up here. seems like a really good resource. it's cool what you have going on here! in particular, i'm looking to connect with other commercial developers, and the support team, as i move forward with a long-term project, with the intention of utelizing every deployment the exporter supports. (bracing for that brutal android xcode conversion process lololol)

i've been programming since i was 8, which would've been 1996. just picked up basic, then visual basic, then c and all that horseshit (this was pre-garbage collection and all that fancy memory shizzle whizzle, so it was basically a dead end for single-man development teams at that point. especially as a 10 year old lol). when rpg maker for ps1 hit, i was hooked. grabbed every version i could and learned everything it could do.

ehh, fuck. this is getting rambly. basically, i spend 10 years working in film, live events, and tech, getting good in those fields, just programming as a background hobby. i've done shit like qa for companies as well, spend 6 months last year in interviews with the guys at irvine for a blizzard job. so fairly proficient, fairly professional, still a lot of room to grow. but the focus has always been writing for film on the creative front.

i finally have some really promising scripts sold and in development, so i had all this time, and i spent about a month on a gdd for a game developed in ace vx when i saw the mv announcement.

i've gotta say, yanfly's scripts are fucking incredible. completely turns the business model from 'ok pump out a mediocre grindfest, charge a buck, beat everyone to the iphone and android markets' to 'holy shit... just this prototype i have might be the greatest rpg i've played.' everyone should check those plugins out. and i mean spend a day watching every video in the plugins sec- here go to this site http://yanfly.moe/yep/ and just go down every single one, even if you think you don't need it. incredible stuff here.

if you're new and just browsing for the first time, hello! i've got some tips.

tip 1) go to common events, create an event called procGameLoop, and set it to 'parallel' with switch 'fireEngine' on. then, once you're done with the intro, set 'fireEngine' to on. the only thing you need to put in there for now is 'wait 300 frames' aka 5 seconds. there's going to be so many times where you're like 'i wish rpg maker did x' it does! you just make it. day/night cycles, real-time faction favouring, etc. it's the same for c#. it's all if/thens.

i'm telling you, that loop will save you sooo much time. it's the secret. use it.

tip 2) nothing beats content. write good content. ohters have elaborated better than i am able to, go get a book on storytelling. robert mckee's 'story' is a good one lol. don't skip learning how to write. by using rpgm, you are doing 2 things. you are designing a video game, and developing a video game. these are two very different spheres of thought, so learn the difference and build your workflows around them!

finally, if you haven't seen these two videos, put them on next time you're doing a cheeky lil bit of landscaping or balancing or whatever's not writing:

todd howard at george mason university
will wright on generative systems

damn. what an intro. happy holidays everyone, godspeed with the world crafting ;)
 

Amysaurus

Digital Artist
Staff member
Resource Team
Welcome to the forum, @polar_fawkes!

You're certainly right - RM has come a long way with all of these new plugins and versions, and it's fantastic to see the new ways people are using the software. Thanks for the awesome tips, by the way! I'll be looking forward to seeing your work, and have a great holiday yourself!
 

Cunechan

∠( ᐛ 」∠)_
Hello and welcome to our forum(blush) Wow seems like you're pretty experienced (so cool) I wish i had started earlier with rog maker. I agree, Yanfly makes incredibly good stuff and it's always helpful. Totally looking forward to seeing your stuff and you around here. Hope you'll find what you need, have fun and happy holidays(jolly)
 

DarcHiro

Studious Dark Lord
Xy$
0.00
Welcome! Man you seem experienced! While I know a decent amount because I started rpg maker since the beginning too... Although I played a little with it on the ps1 version I didn't really get into it until there was rpg maker XP.

I think it's really cool you know a lot about the scripting potential of rpg maker! As for Yanfly I live by his codes, I watch his videos the day they come out! Btw have you checked out Moghunter and HimeWorks?
 

polar_fawkes

Towns Guard
thanks for the warm welcome guys! glad to see this forum is active!! i'll share a video or two once the core systems are coded :)

@DarcHiro haha! nice dude! did u ever play with rpgm95 or the fire emblem/shining force rpg maker? yeah i gave some promising himeworks plugins a shot but they totally fucked yanfly's ctb/instacast/skill cooldown/skill cost plugins so i'm staying away from them. besides yanfly, im just using ActionIcons, MouseEventsEx, and DiagonalMovement.
 

DarcHiro

Studious Dark Lord
Xy$
0.00
@DarcHiro haha! nice dude! did u ever play with rpgm95 or the fire emblem/shining force rpg maker? yeah i gave some promising himeworks plugins a shot but they totally fucked yanfly's ctb/instacast/skill cooldown/skill cost plugins so i'm staying away from them. besides yanfly, im just using ActionIcons, MouseEventsEx, and DiagonalMovement.
Yeah when I look up plugins I try to see if they're compatible or not, I haven't actually tested any of the stuff yet because I don't have MV yet.

As far as other rpg makers I used the ps1 rpg maker but forgot it's name, the ps2 version, 2k3 rpg maker, XP, VX, and VX Ace.
 

Micro

Dragon Goddess
Hey, welcome! wow great first post. you're the first person who has offered both an introduction and a slew of helpful tips! Welcome aboard, I'm looking forward to seeing your contributions around the forums. ^_^
 

Xyphien

Owner
Staff member
Administrator
Resource Team
Xy$
9.57
Hello and welcome to the forums! I'm glad you are liking the forums, and just to point this out... I was 3 in 1996 (shocked) Anyway, I hope this forum is what you need, and I look forward to seeing you around!
 
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